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DragonCrawl3.ifd
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%Interactive Fiction Document Format v2: by Daniel A. Ray
%this is a comment, any line that begins with % is ignored, comments must be on their own line
% <areas>...</areas>, is the area definition block
% <links>...</links>, define which areas (listed in same order) links to which other areas
% each room link is listed in room order u,d,l,r
% <items>...</items>, is the item definition block
% Additional Notes: the player begins in area #1
% IMPORTANT NOTE: Comma Separated Lists are not allowed to contain spaces (x,x,x NOT x, x, x)
<game>
<ptype>hsps</ptype>
<lives>3</lives>
% Area1
<area>
<desc>You're lost in the Heart of the Dungeon. Don't get eaten.</desc>
<feats>0,0</feats>
</area>
<item>
<use>
<name>Silver Bell</name>
<desc>It's a simple silver bell. Could it be a dinner bell?</desc>
<star>1</star>
%message to user upon use
<actmess>You ring the bell. The four doors in this room click unlocked simultaneously with a deafening clatter. Super unsettling. </actmess>
%the room in which the item is active
<actar>1</actar>
%each triple (group of 3 lines) represents an effect when this item is used
<rule>1,u,2</rule>
%thus begins the next use effect triple
<rule>1,d,6</rule>
%and here are two more effect triples
<rule>1,l,3</rule>
<rule>1,r,4</rule>
</use>
</item>
<item>
<armor>
<name>Armor</name>
<life>35</life>
<star>1</star>
</armor>
</item>
<item>
<basic>
<name>Letter</name>
<desc>This is a note. The note reads: "This is an interactive fiction game. Try typing help for a list of commands. Be cool."</desc>
<star>1</star>
</basic>
</item>
% Area2
<area>
<desc>Castle Tower. Dang you hurting your life!!!
<feats>0,0</feats>
</area>
<item>
<consume>
<name>Bronze Chalice</name>
<desc>This chalice appears to have an elixer in it.</desc>
<star>2</star>
<actmess>You feel stronger!</actmess>
<actar>1</actar>
<effect>1,10</effect>
</consume>
</item>
%This is a comment just as an example
<item>
<consume>
<name>Fire Extenguisher</name>
<desc>It's used to put out fires.</desc>
<star>2</star>
<actmess>What were you thinking?</actmess>
<actar>2</actar>
<effect>0,25</effect>
</consume>
</item>
<item>
<basic>
<name>Nest</name>
<desc>It's a nest. It's pretty nasty.</desc>
<star>2</star>
</basic>
</item>
<item>
<basic>
<name>Poop</name>
<desc>I mean, do Bears poop in the woods? Well... where do you think Dragons poop?</desc>
<star>2</star>
</basic>
</item>
<item>
<consume>
<name>Dragon's Breakfast</name>
<desc>It's a hot mess.</desc>
<star>2</star>
<actmess>Eating this was maybe a bad idea. I don't know if that's going to work out for you.</actmess>
<actar>0</actar>
<effect>0, 10</effect>
</consume>
</item>
%Here's another comment.
% Area3
<area>
<desc>DRAGON!!! You made a FANTASTIC snack!</desc>
<feats>1,0</feats>
</area>
% Area4
<area>
<desc>Dragon's Lair: At least there's no dragon here.</desc>
<feats>0,0</feats>
</area>
<item>
<basic>
<name>Golden Key</name>
<desc>It is a golden key. Keys have obvious uses, but this one is shaped like a red-herring.</desc>
<star>4</star>
</basic>
</item>
% Area5
<area>
<desc>Dragon's Breath: The air is so noxious here you can barely breath, or even SEE!</desc>
<feats>0,0</feats>
</area>
<item>
<use>
<name>Trophy</name>
<desc>It's a trophy that says, "#1 Boss" on it.</desc>
<star>5</star>
<actmess>The trophy evaporates into thin air. There was magic in it, it seems. The door down from this room opens.</actmess>
<actar>6</actar>
<rule>6,d,7</rule>
</use>
</item>
% Area 6
<area>
<desc>Just another empty room.</desc>
<feats>0,0</feats>
</area>
% Area 7
<area>
<desc>Escape! Fresh air! You didn't die! Great. Good for you.</desc>
<feats>0,1</feats>
</area>
<links>
<linkset>1,1,1,1</linkset>
<linkset>2,1,2,2</linkset>
<linkset>3,3,3,3</linkset>
<linkset>4,4,1,5</linkset>
<linkset>5,5,4,5</linkset>
<linkset>1,6,6,6</linkset>
<linkset>6,7,7,7</linkset>
</links>
</game>