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The vines demo is meant to produce a tapering effect like this but doesn't work in Godot 4.3 currently:
This needs to be investigated.
The text was updated successfully, but these errors were encountered:
I took a quick peek at this again, and it seems like inversing the +/- operators fixes the worst of it.
So instead of
void vertex() { float uneven_growth = (growth * 2.0 - 1.0) - COLOR.r; displacement = UV.x + min(0.0, uneven_growth); // subtract original model's thickness VERTEX -= NORMAL * 0.1; VERTEX += NORMAL * thickness * displacement; }
Use
VERTEX += NORMAL * 0.1; VERTEX -= NORMAL * thickness * displacement;
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The vines demo is meant to produce a tapering effect like this but doesn't work in Godot 4.3 currently:
This needs to be investigated.
The text was updated successfully, but these errors were encountered: