Replies: 2 comments 3 replies
-
I guess that this depends on your code architecture, mostly. For example, I'm developing an online RPG using Geckos.io and I'm dividing the area where our data packages are sent by player cameraCoordinates zones. In other words, if a character moves in a particular X,Y position, the server receives the package and then it decides to which player it's going to redirect this data to (only the ones inside the emitter camera!) |
Beta Was this translation helpful? Give feedback.
-
I found this stress test from 1.5 years ago: https://github.com/geckosio/stress-test |
Beta Was this translation helpful? Give feedback.
-
Which has more scalability? I'm particularly looking at Geckos vs uWebsockets. Thank you. (I would like to have 100 players running around together at once)
Beta Was this translation helpful? Give feedback.
All reactions