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assets_icons.c
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assets_icons.c
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#include "assets_icons.h"
#include <gui/icon_i.h>
const uint8_t _I_Dino_0[] = {0x01,0x00,0x3d,0x00,0x80,0x7e,0x20,0xf0,0x0f,0xe4,0x3e,0x01,0xec,0x01,0x08,0x14,0x80,0x4b,0x7c,0x0a,0x0f,0xf2,0x07,0x01,0x9f,0x40,0x30,0x33,0xf8,0x07,0x0f,0xff,0x00,0xf3,0xef,0xe0,0x1f,0xf0,0x40,0x80,0x8b,0xfd,0x1f,0x0b,0x08,0x08,0x7f,0x01,0xf1,0xf8,0x0c,0x47,0xc1,0x06,0x80,0x58,0x20,0x90,0x09,0x00,0x08,0x6c,0x10,0xc8,0x00,};
const uint8_t* const _I_Dino[] = {_I_Dino_0};
const uint8_t _I_DinoRun0_0[] = {0x01,0x00,0x3b,0x00,0x80,0x7e,0x20,0xf0,0x0f,0xe4,0x3e,0x01,0xec,0x01,0x08,0x14,0x80,0x4b,0x7c,0x0a,0x0f,0xf2,0x07,0x01,0x9f,0x40,0x30,0x33,0xf8,0x07,0x0f,0xff,0x00,0xf3,0xef,0xe0,0x1f,0xf0,0x40,0x80,0x8b,0xfd,0x1f,0x0b,0x08,0x08,0x7f,0x01,0xf1,0xf8,0x0c,0x47,0xc1,0x0c,0x80,0x58,0x04,0xa3,0x20,0x01,0x08,0x14,0x80,};
const uint8_t* const _I_DinoRun0[] = {_I_DinoRun0_0};
const uint8_t _I_DinoRun1_0[] = {0x01,0x00,0x3b,0x00,0x80,0x7e,0x20,0xf0,0x0f,0xe4,0x3e,0x01,0xec,0x01,0x08,0x14,0x80,0x4b,0x7c,0x0a,0x0f,0xf2,0x07,0x01,0x9f,0x40,0x30,0x33,0xf8,0x07,0x0f,0xff,0x00,0xf3,0xef,0xe0,0x1f,0xf0,0x40,0x80,0x8b,0xfd,0x1f,0x0b,0x08,0x08,0x7f,0x01,0xf1,0xf8,0x0c,0x46,0xc1,0x06,0x80,0x70,0x20,0x82,0x61,0x01,0x14,0x32,0x00,};
const uint8_t* const _I_DinoRun1[] = {_I_DinoRun1_0};
const uint8_t _I_HorizonLine0_0[] = {0x01,0x00,0x9c,0x00,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x17,0xff,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x04,0x96,0xbc,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0x78,0x08,0x18,0x2e,0xa0,0xe0,0x97,0x8e,0x09,0x7a,0x3c,0x36,0xf1,0xa6,0xf0,0x08,0x91,0x20,0x05,0x88,0x66,0x01,0x27,0x80,0x01,0x95,0x00,0x23,0x10,0x60,0x21,0xc1,0x20,0x1e,0x00,0xfb,0x40,0x40,0xeb,0x0e,0x02,0xa5,0x8a,0x01,0x38,0x2d,0x78,0x03,0xc9,0x86,0x00,0x48,0x40,0x5b,0x21,0x80,0x98,0x0b,0x91,0x13,0xe0,0x48,0x74,0x9e,0x1f,0xaa,0xe0,0x1a,0x7a,0x00,0xe0,0x5c,0xfe,0x00,0x66,0x74,0x00,0x0e,0x20,0x03,0x28,0x7b,0x55,0x21,0xe1,0x27,0x61,0x08,0x03,0xd4,0x50,0x3a,0x98,0x78,0xe0,0xc0,0x0f,0x30,0x26,0x40,};
const uint8_t* const _I_HorizonLine0[] = {_I_HorizonLine0_0};
const uint8_t _I_HorizonLine1_0[] = {0x01,0x00,0xc6,0x00,0x00,0x7f,0x02,0x1e,0x11,0xf0,0x07,0x80,0x17,0x01,0x1f,0x01,0x18,0x03,0xc0,0x19,0x60,0x8c,0x04,0x7c,0x01,0xe7,0x26,0x88,0x00,0x8c,0x01,0xe0,0x0c,0x9c,0x4c,0x02,0x3e,0x00,0xf0,0x02,0xdc,0x2c,0x00,0x23,0x00,0x78,0x03,0x21,0x9c,0x00,0x8f,0x80,0x3c,0x00,0xb1,0x8c,0x04,0x06,0x18,0x02,0x10,0x96,0x7f,0xc0,0x1d,0x07,0xc0,0x00,0xc6,0x07,0xf8,0x0a,0xf8,0x03,0xc0,0x03,0x0f,0x1c,0x8c,0x1c,0x79,0xc6,0xdf,0x00,0x1c,0x1a,0x18,0x11,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x08,0xfe,0x1b,0xc4,0x01,0xe0,0x0f,0x00,0x78,0x02,0x70,0x10,0x30,0x5d,0x12,0x22,0x38,0x25,0xe8,0xf0,0xdb,0xc6,0x9b,0xc0,0x22,0x44,0x80,0x16,0x21,0x98,0x04,0x9e,0x00,0x06,0x54,0x07,0xa4,0x81,0x0e,0x09,0x00,0xf0,0x07,0xda,0x02,0x07,0x58,0x70,0x15,0x2c,0x50,0x09,0xc1,0x6b,0xc0,0x1e,0x4c,0x30,0x02,0x42,0x02,0xd9,0x0c,0x04,0xc0,0x5c,0x88,0x9f,0x02,0x43,0xa4,0xf0,0xfd,0x57,0x00,0xd3,0xd0,0x07,0x02,0xe7,0xf0,0x03,0x33,0xa0,0x00,0x71,0x00,0x19,0x43,0xda,0xa9,0x0f,0x09,0x3b,0x08,0x40,0x1e,0xa2,0x81,0xd4,0xc3,0xc7,0x06,0x00,0x79,0x81,0x32,0x00,};
const uint8_t* const _I_HorizonLine1[] = {_I_HorizonLine1_0};
const Icon I_Dino = {.width=20,.height=22,.frame_count=1,.frame_rate=0,.frames=_I_Dino};
const Icon I_DinoRun0 = {.width=20,.height=22,.frame_count=1,.frame_rate=0,.frames=_I_DinoRun0};
const Icon I_DinoRun1 = {.width=20,.height=22,.frame_count=1,.frame_rate=0,.frames=_I_DinoRun1};
//const Icon I_HorizonLine0 = {.width=600,.height=12,.frame_count=1,.frame_rate=0,.frames=_I_HorizonLine0};
//const Icon I_HorizonLine1 = {.width=600,.height=12,.frame_count=1,.frame_rate=0,.frames=_I_HorizonLine1};