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fix(Unity): Expanded on known limitations when targeting WebGL (#15485)
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docs/platforms/unity/troubleshooting/known-limitations.mdx

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@@ -113,3 +113,8 @@ When targeting WebGL, you have the option of setting the `PlayerSettings.WebGL.e
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- Setting it to `WebGLExceptionSupport.None` is not supported by the SDK.
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- For the SDK to be able provide stack traces, the support needs to be set to `WebGLExceptionSupport.FullWithStacktrace`.
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- The SDK is currently not able to provide line numbers due to the IL2CPP backend not being available.
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- **Native crash detection is not available on WebGL.** The SDK cannot determine if the browser or tab crashed, which affects session tracking:
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- Sessions with captured exceptions are marked as `Unhandled`
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- Sessions where the tab/browser closes without a clean shutdown are marked as `Abnormal`
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- The Crash Free Session Rate will show 100% since native `Crashed` status is unavailable
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- Monitor both `Unhandled` and `Abnormal` session rates to track stability issues

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