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CHANGELOG.md

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### API Changes
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- The native layer on mobile platforms (iOS and Android) no longer self-initializes before the Unity game starts. Previously, the SDK would use the options at build-time and bake them into the native layer. Instead, the SDK will now take the options passed into the `Configure` callback and use those to initialize the native SDKs. This allows users to modify the native SDK's options at runtime programmatically.
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- The native layer on mobile platforms (iOS and Android) no longer self-initializes before the Unity game starts.
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Previously, the SDK would use the options at build-time and bake them into the native layer.
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Instead, the SDK will now take the options passed into the `Configure` callback and use those to initialize the native SDKs.
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This allows users to modify the native SDK's options at runtime programmatically.
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The initialization behaviour is controlled by `IosNativeInitializationType` and `AndroidNativeInitializationType` options. These can be set from `Runtime` (default) to `BuildTime` to restore the previous flow and bake the options into the native projects. ([#1915](https://github.com/getsentry/sentry-unity/pull/1915), [#1924](https://github.com/getsentry/sentry-unity/pull/1924))
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### Fixes
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- The SDK now sets the supported platforms in the `.asmdef` explicitely, preventing runtime issues on currently non-supported platforms ([#1974](https://github.com/getsentry/sentry-unity/pull/1974))
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- Fixed iOS native SDK initialization that could cause memory management issues ([#1964](https://github.com/getsentry/sentry-unity/pull/1964))
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- The SDK now properly sets up logging by respecting the debug settings set during the configure callback. Logs created during the configuration of the native SDKs no longer get lost ([#1959]https://github.com/getsentry/sentry-unity/pull/1959)
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- The SDK now properly sets up logging by respecting the debug settings set during the configure callback. Logs created during the configuration of the native SDKs no longer get lost ([#1959](https://github.com/getsentry/sentry-unity/pull/1959))
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- ANR events now include the relevant mechanism they have been captured from ([#1955](https://github.com/getsentry/sentry-unity/pull/1955))
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- On Android, the SDK not longer freezes the game when failing to sync with the native SDK ([#1927](https://github.com/getsentry/sentry-unity/pull/1927))
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