Crash using wgpu when trying to create a compute pipeline shader #2178
Labels
area: back-end
Outputs of shader conversion
kind: bug
Something isn't working
lang: HLSL
High-Level Shading Language
Milestone
I'm using wgpu 0.14, on DirectX12 (so Windows). I'm writing a compute shader. I had some validation errors, which I fixed. After doing so, I got this error. (I'm new to writing compute shaders so there's a high chance that it wouldn't work properly, but it should at least not cause a compile issue as I think it's valid wgsl)
The code:
And the produced shader:
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