@@ -5814,25 +5814,40 @@ pub struct SurfaceConfiguration<V> {
58145814/// `AutoNoVsync` will gracefully do a designed sets of fallbacks if their primary modes are 
58155815/// unsupported. 
58165816pub  present_mode :  PresentMode , 
5817-     /// Desired maximum number of frames that the presentation engine should queue in advance. 
5818- /// 
5819- /// This is a hint to the backend implementation and will always be clamped to the supported range. 
5820- /// As a consequence, either the maximum frame latency is set directly on the swap chain, 
5821- /// or waits on present are scheduled to avoid exceeding the maximum frame latency if supported, 
5822- /// or the swap chain size is set to (max-latency + 1). 
5823- /// 
5824- /// Defaults to 2 when created via `Surface::get_default_config`. 
5825- /// 
5826- /// Typical values range from 3 to 1, but higher values are possible: 
5827- /// * Choose 2 or higher for potentially smoother frame display, as it allows to be at least one frame 
5828- ///   to be queued up. This typically avoids starving the GPU's work queue. 
5829- ///   Higher values are useful for achieving a constant flow of frames to the display under varying load. 
5830- /// * Choose 1 for low latency from frame recording to frame display. 
5831- ///   ⚠️ If the backend does not support waiting on present, this will cause the CPU to wait for the GPU 
5832- ///   to finish all work related to the previous frame when calling `Surface::get_current_texture`, 
5833- ///   causing CPU-GPU serialization (i.e. when `Surface::get_current_texture` returns, the GPU might be idle). 
5834- ///   It is currently not possible to query this. See <https://github.com/gfx-rs/wgpu/issues/2869>. 
5835- /// * A value of 0 is generally not supported and always clamped to a higher value. 
5817+     /// Desired maximum number of monitor refreshes between a [`Surface::get_current_texture`] call and the 
5818+ /// texture being presented to the screen. This is sometimes called "Frames in Flight". 
5819+ /// 
5820+ /// Defaults to `2` when created via [`Surface::get_default_config`] as this is a reasonable default. 
5821+ /// 
5822+ /// This is ultimately a hint to the backend implementation and will always be clamped 
5823+ /// to the supported range. 
5824+ /// 
5825+ /// Typical values are `1` to `3`, but higher values are valid, though likely to be clamped. 
5826+ /// * Choose `1` to minimize latency above all else. This only gives a single monitor refresh for all of 
5827+ ///   the CPU and GPU work to complete. ⚠️ As a result of these short swapchains, the CPU and GPU 
5828+ ///   cannot run in parallel, prioritizing latency over throughput. For applications like GUIs doing 
5829+ ///   a small amount of GPU work each frame that need low latency, this is a reasonable choice. 
5830+ /// * Choose `2` for a balance between latency and throughput. The CPU and GPU both can each use 
5831+ ///   a full monitor refresh to do their computations. This is a reasonable default for most applications. 
5832+ /// * Choose `3` or higher to maximize throughput, sacrificing latency when the the CPU and GPU 
5833+ ///   are using less than a full monitor refresh each. For applications that use CPU-side pipelining 
5834+ ///   of frames this may be a reasonable choice. ⚠️ On 60hz displays the latency can be very noticeable. 
5835+ /// 
5836+ /// This maps to the backend in the following ways: 
5837+ /// - Vulkan: Number of frames in the swapchain is `desired_maximum_frame_latency + 1`, 
5838+ ///   clamped to the supported range. 
5839+ /// - DX12: Calls [`IDXGISwapChain2::SetMaximumFrameLatency(desired_maximum_frame_latency)`][SMFL]. 
5840+ /// - Metal: Sets the `maximumDrawableCount` of the underlying `CAMetalLayer` to 
5841+ ///   `desired_maximum_frame_latency + 1`, clamped to the supported range. 
5842+ /// - OpenGL: Ignored 
5843+ /// 
5844+ /// It also has various subtle interactions with various present modes and APIs. 
5845+ /// - DX12 + Mailbox: Limits framerate to `desired_maximum_frame_latency * Monitor Hz` fps. 
5846+ /// - Vulkan/Metal + Mailbox: If this is set to `2`, limits framerate to `2 * Monitor Hz` fps. `3` or higher is unlimited. 
5847+ /// 
5848+ /// [`Surface::get_current_texture`]: ../wgpu/struct.Surface.html#method.get_current_texture 
5849+ /// [`Surface::get_default_config`]: ../wgpu/struct.Surface.html#method.get_default_config 
5850+ /// [SMFL]: https://learn.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-idxgiswapchain2-setmaximumframelatency 
58365851pub  desired_maximum_frame_latency :  u32 , 
58375852    /// Specifies how the alpha channel of the textures should be handled during compositing. 
58385853pub  alpha_mode :  CompositeAlphaMode , 
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