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I would like to be able to write compute shaders with wgpu using half precision, but it seems like it's impossible as of now.
var<storage, read_write> input: array<f16>; ^^^ unknown type unknown type: 'f16'
The text was updated successfully, but these errors were encountered:
This is only supported via spirv-passthrough, track #4384 for support in WGSL.
spirv-passthrough
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I would like to be able to write compute shaders with wgpu using half precision, but it seems like it's impossible as of now.
The text was updated successfully, but these errors were encountered: