VertexFormat documentation uses GLSL instead of WGSL types #3990
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The current documentation uses GLSL types like
float
andivec4
instead of WGSL types likef32
orvec4<i32>
. This is related to #2849. This should be an easy fix, but I'm not sure how to handle double precision types. It doesn't look like double precision is mentioned anywhere in the WGSL spec other than literals.https://www.w3.org/TR/webgpu/#enumdef-gpuvertexformat
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