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class_Settings_window.py
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from PyQt4 import QtGui, QtCore
import sys, pygame, class_Ship, time, random
from class_Ship import *
pygame.init()
points_font = pygame.font.Font(None, 36)
white = (255, 255, 255)
grey = (127, 127, 127)
black = (0, 0, 0)
class VBox():
X, Y = 0, 0
widgets = []
size = [0, 0]
def set_size(self):
self.size = [0, 0]
for i in self.widgets:
i.X = self.X
i.Y = self.Y + self.size[1]
widget_size = i.set_size()
if self.size[0] < widget_size[0]:
self.size[0] = widget_size[0]
self.size[1] += widget_size[1]
return self.size
def draw(self):
for i in self.widgets:
i.draw()
def check(self, pos):
for i in self.widgets:
i.check(pos)
class HBox():
X, Y = 0, 0
widgets = []
size = [0, 0]
def set_size(self):
self.size = [0, 0]
for i in self.widgets:
i.X = self.X + self.size[0]
i.Y = self.Y
widget_size = i.set_size()
if self.size[1] < widget_size[1]:
self.size[1] = widget_size[1]
self.size[0] += widget_size[0]
return self.size
def draw(self):
for i in self.widgets:
i.draw()
def check(self, pos):
for i in self.widgets:
i.check(pos)
class Frame():
X, Y = 0, 0
def __init__(self, widget, frame = False, border = 5, surface = ''):
self.widget = widget
self.frame = frame
self.border = border
self.surface = surface
def set_size(self):
self.widget.X = self.X + self.border
self.widget.Y = self.Y + self.border
widget_size = self.widget.set_size()
self.size = [widget_size[0] + 2 * self.border, \
widget_size[1] + 2 * self.border]
return self.size
def draw(self):
if self.border:
pygame.draw.lines(self.surface, white, True,\
((self.X, self.Y),\
(self.X, self.Y + self.size[1]),\
(self.X + self.size[0], self.Y + self.size[1]),\
(self.X + self.size[0], self.Y)))
self.widget.draw()
def check(self, pos):
self.widget.check(pos)
class Label():
X, Y = 0, 0
def __init__(self, surface, text, frame = 5):
self.text = text
self.surface = surface
self.frame = frame
self.make_text()
def make_text(self):
x, y = list(points_font.size(self.text))
self.size = [x + 2 * self.frame, y + 2 * self.frame]
self.box = points_font.render(self.text, 0, white)
def set_text(self, text):
self.text = text
self.make_text()
def set_size(self):
return self.size
def draw(self):
self.surface.blit(self.box, (self.X + self.frame, self.Y + self.frame))
def check(self, pos):
pass
class Button():
X, Y = 0, 0
background_color = black
text_color = white
def __init__(self, surface, text, function, frame = 5, border = True):
self.function = function
self.text = text
self.surface = surface
self.frame = frame
#print (self.frame)
self.border = border
self.make_text()
def make_text(self):
x, y = list(points_font.size(self.text))
self.size = [x + 2 * self.frame, y + 2 * self.frame]
self.box = points_font.render(self.text, 0, white)
def set_text(self, text):
self.text = text
self.make_text()
def set_size(self):
return self.size
def draw(self):
if self.below_mouse(pygame.mouse.get_pos()):
self.background_color = white
self.text_color = black
self.box = points_font.render(self.text, 0, self.text_color)
else:
self.background_color = black
self.text_color = white
self.box = points_font.render(self.text, 0, self.text_color)
pygame.draw.rect(self.surface, self.background_color,\
(self.X, self.Y, self.size[0], self.size[1]))
if self.border:
pygame.draw.lines(self.surface, self.text_color, True,\
((self.X, self.Y),\
(self.X, self.Y + self.size[1]),\
(self.X + self.size[0], self.Y + self.size[1]),\
(self.X + self.size[0], self.Y)))
self.surface.blit(self.box, (self.X + self.frame, self.Y + self.frame))
def below_mouse(self, pos):
if pos[0] >= self.X and pos[0] <= self.X + self.size[0] and\
pos[1] >= self.Y and pos[1] <= self.Y + self.size[1]:
return True
return False
def check(self, pos):
if self.below_mouse(pos):
self.function()
class Main_window():
def __init__(self, surface):
self.surface = surface
self.widget = Label("Still no widgets here =(", self.surface)
def update(self):
self.surface.fill(black)
self.widget.set_size()
self.widget.draw()
pygame.display.update()
def check(self, pos):
self.widget.check(pos)
class Space():
X, Y = 0, 0
def __init__(self, width, height):
self.size = [width, height]
def set_size(self):
return self.size
def draw(self):
pass
def check(self, pos):
pass
class Line():
X, Y = 0, 0
def __init__(self, surface, lenght, vertical = False):
self.surface = surface
self.lenght = lenght
self.vertical = vertical
def check(self, pos):
pass
def set_size(self):
if self.vertical:
return [1, self.lenght]
else:
return [self.lenght, 1]
def draw(self):
if self.vertical:
points = ((self.X, self.Y), (self.X, self.Y + self.lenght))
else:
points = ((self.X, self.Y), (self.X + self.lenght, self.Y))
pygame.draw.lines(self.surface, white, False, points)
class Bar():
X, Y = 0, 0
size = [120, 30]
cursor_pos = 0
def __init__(self, surface, min_value, max_value):
self.surface = surface
self.min_value = min_value
self.max_value = max_value
self.value = min_value
def set_size(self):
return self.size
def set_cursor_pos(self):
self.cursor_pos = 100 * (self.value - self.min_value)\
/ (self.max_value - self.min_value)
def draw(self):
self.set_cursor_pos()
pygame.draw.rect(self.surface, grey, (self.X + 10, self.Y + 10, 100, 10))
pygame.draw.rect(self.surface, white, \
(self.X + self.cursor_pos + 5, self.Y, 10, 30))
def below_mouse(self, pos):
if pos[0] >= self.X + 10 and pos[0] <= self.X + 110 and\
pos[1] >= self.Y + 10 and pos[1] <= self.Y + 20:
return True
return False
def check(self, pos):
if self.below_mouse(pos):
self.cursor_pos = pos[0] - self.X - 10
self.value = int((self.cursor_pos) * \
(self.max_value - self.min_value)\
/ 100 + self.min_value)
class Slider():
X, Y = 0, 0
def __init__(self, surface, width, min_value, max_value, text):
self.width = width
self.h = HBox()
self.h2 = HBox()
self.bar = Bar(surface, min_value, max_value)
self.plus_button = Button(surface, '+', self.plus, border = False)
self.less_button = Button(surface, '-', self.less, border = False)
self.l = Label(surface, text)
self.v = Label(surface, str(min_value))
self.s = Space(50, 0)
self.h.widgets = [self.l, self.v, self.s]
self.h2.widgets = [self.less_button, self.bar, self.plus_button]
#self.h2.set_size()
#print(self.h2.size)
def set_size(self):
self.h.X, self.h.Y = self.X, self.Y
size = self.h.set_size()
self.h2.X, self.h2.Y = self.X + self.width - 162, self.Y
self.h2.set_size()
if size[0] < self.width:
return [self.width, size[1]]
return size
def get_value(self):
return self.bar.value
def set_value(self, value):
self.bar.value = value
def draw(self):
self.h.draw()
self.h2.draw()
def check(self, pos):
self.h.check(pos)
self.h2.check(pos)
self.v.set_text(str(self.bar.value))
def plus(self):
if self.bar.value < self.bar.max_value:
self.bar.value += 1
def less(self):
if self.bar.value > self.bar.min_value:
self.bar.value -= 1
if __name__ == '__main__':
pass
class Settings_window():
def __init__(self, boss):
self.boss = boss
self.surface = self.boss.surface
v = VBox()
self.f = Frame(v, surface = self.surface, border = True)
self.f.X = self.boss.window_width // 4
self.f.Y = self.boss.window_height // 4
sliders_width = self.boss.window_width // 2 - 10
#print(sliders_width)
s_w = Slider(self.surface, sliders_width, 320, 3840, 'Window Width')
s_h = Slider(self.surface, sliders_width, 240, 2160, 'Window Height')
s_f = Slider(self.surface, sliders_width, 30, 240, 'Framerate')
s_p = Slider(self.surface, sliders_width, 1, 2, 'Players')
s_w.set_value(self.boss.window_width)
s_h.set_value(self.boss.window_height)
s_f.set_value(self.boss.framerate)
s_p.set_value(self.boss.players)
self.s = [s_w, s_h, s_f, s_p]
htitle = HBox()
title = Label(self.surface, 'Settings')
exit_button = Button(self.surface, 'X', self.stop, border = False)
s1 = Space(self.f.X - 100, 0) #aggiustare
htitle.widgets = [exit_button, s1, title]
s2 = Space(5, 0)
l1 = Line(self.surface, sliders_width-10)
h2 = HBox()
h2.widgets = [s2, l1]
s5 = Space(5, 0)
l2 = Line(self.surface, sliders_width-10)
h4 = HBox()
h4.widgets = [s5, l2]
quit_button = Button(self.surface, 'Quit', self.quit, border = False)
apply_button = Button(self.surface, 'Apply', self.apply, border = False)
s4 = Space(sliders_width-200, 0) #aggiustare
h3 = HBox()
h3.widgets = [s4, apply_button, Space(20, 0), quit_button]
s3 = Space(0, self.boss.window_height//2 - 200) #aggiustare
v.widgets = [htitle, h2, s_w, s_h, s_f, s_p, s3, h4, h3]
self.run()
def run(self):
self.keep_running = True
self.f.set_size()
self.f.check((0, 0))
while self.keep_running:
event = pygame.event.poll()
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
#print('event!')
self.f.check(pygame.mouse.get_pos())
self.surface.fill(black)
self.f.draw()
pygame.display.update()
def stop(self):
self.keep_running = False
def apply(self):
old_framerate = self.boss.framerate
old_players = self.boss.players
settings_file = open('settings.txt', 'w')
settings_file.write(str(self.boss.highscore)+'\n'\
+str(self.s[0].get_value())+'\n'+\
str(self.s[1].get_value())+'\n'\
+str(self.s[2].get_value())+'\n'+\
str(self.s[3].get_value()))
settings_file.close()
self.boss.import_settings()
self.boss.surface = pygame.display.set_mode\
((self.boss.window_width, self.boss.window_height))
self.boss.acceleration = 1000.0 / (self.boss.framerate**2)
self.boss.friction = 0.8 ** (1.0/self.boss.framerate)
self.boss.rotation_speed = 5.0 / self.boss.framerate
self.boss.projectile_speed = 400.0 / self.boss.framerate
self.boss.asteroid_speed = 200.0 / self.boss.framerate
self.boss.frame_duration = 1.0 / self.boss.framerate
if self.boss.started:
self.boss.shuttle_1.Vx *= old_framerate/self.boss.framerate
self.boss.shuttle_1.Vy *= old_framerate/self.boss.framerate
if self.boss.players == 2:
try:
self.boss.shuttle_2.Vx *= old_framerate/self.boss.framerate
self.boss.shuttle_2.Vy *= old_framerate/self.boss.framerate
except:
self.boss.shuttle_2 = Ship(self.boss)
self.boss.shuttle_2.Vx *= old_framerate/self.boss.framerate
self.boss.shuttle_2.Vy *= old_framerate/self.boss.framerate
self.boss.shuttle_1.color = (0, 255, 0)
self.boss.shuttle_2.color = (255, 0, 0)
for i in self.boss.Ps:
i.Vx *= old_framerate/self.boss.framerate
i.Vy *= old_framerate/self.boss.framerate
for i in self.boss.As:
i.Vx *= old_framerate/self.boss.framerate
i.Vy *= old_framerate/self.boss.framerate
#self.boss.players =
if old_players != self.boss.players:
if self.boss.players == 2:
self.boss.lifes += 2
else:
self.boss.lifes -= 2
self.boss.shuttle_1.color = (255, 255, 255)
pygame.display.update()
def quit(self):
sys.exit()
# class _Settings_window(QtGui.QMainWindow):
#
# value_changers = []
#
# def __init__(self, boss):
# self.boss = boss
#
# QtGui.QMainWindow.__init__(self)
# #super().__init__(self)
# self.setWindowTitle('ASTEROIDS / Settings')
#
#
#
#
# quit_button = QtGui.QPushButton('Quit')
# apply_button = QtGui.QPushButton('Apply')
#
#
# quit_button.clicked.connect(self.quit)
# apply_button.clicked.connect(self.apply)
#
# cwidget = QtGui.QWidget()
# self.grid = QtGui.QGridLayout()
# self.vbox = QtGui.QVBoxLayout()
# self.hbox = QtGui.QHBoxLayout()
#
# labels_texts = ['Window Width:', 'Window Height:', 'Framerate:', 'Players:']
# for i in range(4):
# self.grid.addWidget(QtGui.QLabel(labels_texts[i]), i, 0)
#
# values = [self.boss.window_width, self.boss.window_height, \
# self.boss.framerate, self.boss.players]
#
# value_labels = []
# for i in range(4):
# value_labels.append(QtGui.QLabel(str(values[i])))
# self.grid.addWidget(value_labels[i], i, 1)
#
# value_limits = [[320, 3840], [240, 2160], [30, 240], [1, 2]]
#
# for i in range(4):
# self.value_changers.append(Value_changer(value_labels[i], \
# values[i], value_limits[i][0], \
# value_limits[i][1]))
#
# self.sliders = []
#
# for i in range(4):
# self.sliders.append(QtGui.QSlider(QtCore.Qt.Horizontal, self))
# self.sliders[i].valueChanged[int].connect(self.value_changers[i].change_value)
# self.grid.addWidget(self.sliders[i], i, 4)
#
# more_less_buttons = []
#
# for i in range(4):
# more_less_buttons.append(QtGui.QPushButton('-'))
# button_width = more_less_buttons[i].fontMetrics().boundingRect('-').width() + 20
# more_less_buttons[i].setMaximumWidth(button_width)
# more_less_buttons[i].clicked.connect(self.value_changers[i].less)
# self.grid.addWidget(more_less_buttons[i], i, 3)
#
# for i in range(4):
# more_less_buttons.append(QtGui.QPushButton('+'))
# button_width = more_less_buttons[i+4].fontMetrics().boundingRect('+').width() + 20
# more_less_buttons[i+4].setMaximumWidth(button_width)
# more_less_buttons[i+4].clicked.connect(self.value_changers[i].more)
# self.grid.addWidget(more_less_buttons[i+4], i, 5)
#
# self.hbox.addStretch(1)
# self.hbox.addWidget(apply_button)
# self.hbox.addWidget(quit_button)
# self.vbox.addLayout(self.grid)
# self.vbox.addStretch(1)
# self.vbox.addLayout(self.hbox)
#
#
#
# cwidget.setLayout(self.vbox)
# self.setCentralWidget(cwidget)
#
# def apply(self):
# old_framerate = self.value_changers[2].old_value
# old_players = self.value_changers[3].old_value
# settings_file = open('settings.txt', 'w')
# settings_file.write(str(self.boss.highscore)+'\n'\
# +str(self.value_changers[0].new_value)+'\n'+\
# str(self.value_changers[1].new_value)+'\n'\
# +str(self.value_changers[2].new_value)+'\n'+\
# str(self.value_changers[3].new_value))
# settings_file.close()
# self.boss.import_settings()
# self.boss.surface = pygame.display.set_mode\
# ((self.boss.window_width, self.boss.window_height))
# self.boss.acceleration = 1000.0 / (self.boss.framerate**2)
# self.boss.friction = 0.8 ** (1.0/self.boss.framerate)
# self.boss.rotation_speed = 5.0 / self.boss.framerate
# self.boss.projectile_speed = 400.0 / self.boss.framerate
# self.boss.asteroid_speed = 200.0 / self.boss.framerate
# self.boss.frame_duration = 1.0 / self.boss.framerate
# if self.boss.started:
# self.boss.shuttle_1.Vx *= old_framerate/self.boss.framerate
# self.boss.shuttle_1.Vy *= old_framerate/self.boss.framerate
# if self.boss.players == 2:
# try:
# self.boss.shuttle_2.Vx *= old_framerate/self.boss.framerate
# self.boss.shuttle_2.Vy *= old_framerate/self.boss.framerate
# except:
# self.boss.shuttle_2 = ship()
# self.boss.shuttle_2.Vx *= old_framerate/self.boss.framerate
# self.boss.shuttle_2.Vy *= old_framerate/self.boss.framerate
# self.boss.shuttle_1.color = (0, 255, 0)
# self.boss.shuttle_2.color = (255, 0, 0)
# for i in self.boss.Ps:
# i.Vx *= old_framerate/self.boss.framerate
# i.Vy *= old_framerate/self.boss.framerate
# for i in self.boss.As:
# i.Vx *= old_framerate/self.boss.framerate
# i.Vy *= old_framerate/self.boss.framerate
# #self.boss.players =
# if old_players != self.boss.players:
# if self.boss.players == 2:
# self.boss.lifes += 2
# else:
# self.boss.lifes -= 2
# self.boss.shuttle_1.color = (255, 255, 255)
# pygame.display.update()
#
#
# def quit(self):
# sys.exit()
#
#
#
#
# class Value_changer():
#
# def __init__(self, label, value, min_value, max_value):
# # self.boss = boss
# # slider = QtGui.QSlider(QtCore.Qt.Horizontal, boss)
# # slider.setFocusPolicy(QtCore.Qt.NoFocus)
# self.lenght = 99#100
# self.min = min_value
# self.max = max_value
# self.label = label
# # self.index = index
# #self.slider.setGeometry(30, 40, self.lenght, 30)
# #slider.valueChanged[int].connect(self.change_value)
# self.value = value
# self.old_value = value
# self.new_value = value
# # self.hbox = QtGui.QHBoxLayout()
# # self.hbox.addWidget(QtGui.QLabel(title + ':'))
# # self.value_label = QtGui.QLabel(str(self.new_value))
# # self.hbox.addWidget(self.value_label)
# # self.hbox.addWidget(slider)
#
# def change_value(self, value):
# self.new_value = int(((value*1.0)/self.lenght*(self.max-self.min))+self.min)
# #print(self.new_value)
# #print('test')
# self.label.setText(str(self.new_value))
#
# def more(self):
# if self.new_value < self.max:
# self.new_value += 1
# self.label.setText(str(self.new_value))
#
# def less(self):
# if self.new_value > self.min:
# self.new_value -= 1
# self.label.setText(str(self.new_value))