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CHANGELOG.md

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Changelog

Added

  • LuaState class for holding a Lua state and interacting with it. You may create as many instances as you want, each one representing an independent Lua state.
  • LuaCoroutine, LuaFunction, LuaLightUserdata, LuaTable and LuaUserdata classes that wrap instances from a Lua state in Godot.
  • LuaError class that represents errors from Lua code.
  • Support for registering Variant type in Lua states, so that any Godot data can be manipulated in Lua.
  • Support for registering Godot classes in Lua, so you can create instances and access integer constants.
  • Support for adding access to Godot singleton objects in Lua, accessible directly by name.
  • Support for registering Godot utility functions in Lua, like print, lerp and is_same.
  • Support for adding access to Godot global enums in Lua, like OK, TYPE_STRING and SIDE_LEFT.