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DllNotFoundException: Unable to load DLL 'StandaloneFileBrowser'. -- Ubuntu Linux #141

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pantsofpeace opened this issue May 26, 2024 · 1 comment

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@pantsofpeace
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I'm getting errors when running the game for Linux build. It's similar to the other DLLNotFoundException errors being reported by Mac users.

DllNotFoundException: Unable to load DLL 'StandaloneFileBrowser'. Tried the load the following dynamic libraries: Unable to load dynamic library 'StandaloneFileBrowser' because of 'Failed to open the requested dynamic library (0x06000000)

Anyone know a workaround? It seems to work on old versions of Ubuntu (20.04) but not recent ones.

@Xangis
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Xangis commented Jul 31, 2024

I also ran into this. Is there a fix/workaround?

DllNotFoundException: StandaloneFileBrowser assembly:<unknown assembly> type:<unknown type> member:(null)
SFB.StandaloneFileBrowserLinux..ctor () (at Assets/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs:36)
SFB.StandaloneFileBrowser..cctor () (at Assets/StandaloneFileBrowser/StandaloneFileBrowser.cs:23)
Rethrow as TypeInitializationException: The type initializer for 'SFB.StandaloneFileBrowser' threw an exception.
Ariadne.CharacterSheet.BrowseForPortrait () (at Assets/Scripts/CharacterSheet.cs:1449)
UnityEngine.Events.InvokableCall.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/UnityEvent/UnityEvent.cs:178)
UnityEngine.Events.UnityEvent.Invoke () (at /home/bokken/build/output/unity/unity/artifacts/generated/UnityEvent/UnityEvent_0.cs:57)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at Assets/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:1082)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) (at Assets/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:983)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (at Assets/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:967)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() (at Assets/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:681)
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update() (at Assets/Rewired/Integration/UnityUI/RewiredEventSystem.cs:40)


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