Releases: glKarin/com.n0n3m4.diii4a
Releases · glKarin/com.n0n3m4.diii4a
Launcher function
1.1.0harmattan30(natasha) - 2023-05-23
- Add function key toolbar for soft input method(default disabled, in
Settings
). - Add joystick release range setting in tab
CONTROLS
. The value is joystick radius's multiple, 0 to disable. - Fix crash when end intro cinematic in Quake 4.
- Fix delete savegame menu action in Quake 4.
Quake4 effects noise fixed
1.1.0harmattan29 (2023-05-01)
- Fixup crash in game loading when change app to background.
- Fixup effects with noise and other effects in Quake 4.
- Optimize sky render in Quake 4.
- Remove cvar
harm_g_flashlightOn
in Quake 4. - Fixup on-screen buttons layer render error on some devices.
Quake 4 bugs
1.1.0harmattan28 (2023-04-13)
- Add bool cvar
harm_g_mutePlayerFootStep
to control mute player footstep sound(default on) in Quake 4. - Fix some light's brightness depend on sound amplitude in Quake 4. e.g. in most levels like
airdefense2
, at some dark passages, it should has a repeat-flashing lighting. - Remove Quake 4 helper dialog when start Quake 4, if want to extract resource files, open
Other
->Extract resource
in menu. - (Bug)In Quake 4, if load some levels has noise with effects on, typed
bse_enabled
to 0, and then typedbse_enabled
back to 1 in console, noise can resolved.
Quake 4 MP game fixes
1.1.0harmattan27 (2023-04-05)
- Fixup some line effects in Quake 4. e.g. monster body disappear effect, lines net.
- Fixup radio icon in player HUD right-top corner in Quake 4.
- Fixup dialog interactive in Quake 4. e.g. dialog of creating MP game server.
- Fixup MP game loading GUI and MP game main menu in Quake 4.
- Add integer cvar named
harm_si_autoFillBots
for automatic fill bots after map loaded in MP game in Quake 4(0 to disable).fillbots
command support append bot num argument. - Add automatic set bot's team in MP team game, random bot model, and fixup some bot's bugs in Quake 4.
- Add
SABot
's aas file pak of MP game maps inQuake 4 helper dialog
.
Quake 4 effects update
1.1.0harmattan26 (2023-03-25)
- Using SurfaceView for rendering, remove GLSurfaceView(Testing).
- Using DOOM3's Fx/Particle system implement Quake4's BSE incompletely for effects in Quake 4. The effects are bad now. Using set
bse_enabled
to 0 for disable effects. - Remove my cvar
harm_g_alwaysRun
, so set originalin_alwaysRun
to 1 for run in Quake 4. - Add simple beam model render in Prey(2006).
- Optimize skybox render in Prey(2006) by lvonasek/PreyVR.
Prey(2006) optimization
1.1.0harmattan25 (2023-02-22)
- Sound with OpenSLES support(Testing).
- Add backup/restore preferences support.
- Add menu music playing in Prey(2006).
- Add map loading music playing in Prey(2006).
- Add entity visible/invisible in spirit walk mode in Prey(2006), e.g. spirit bridge.
- Optimize portal render with view distance in Prey(2006).
Multi-threading support(testing)
1.1.0harmattan23 (2023-02-16)
- Multi-threading support(Testing), DO NOT SUPPORT TO CHANGE WITH MULTI-THREAD AND SINGLE-THREAD IN GAME AT PRESENT!!! ONLY CAN SETTING IN LAUNCHER!!! d3es-multithread.
- Fixup portal/skybox view in Prey(2006).
- Fixup intro sound playing when start new game in Prey(2006) by lvonasek/PreyVR.
- Fixup player can not through first wall with spirit walk mode in
game/spindlea
beginning in Prey(2006). - Fixup render Tommy's original body when in spirit walk mode in Prey(2006).
- Do not render on-screen buttons when game is loading.
Prey(2006) some fixes
1.1.0harmattan22 (2023-01-10)
- Support screen top edges with fullscreen.
- Add bad skybox render in Prey(2006).
- Add bad portal render in Prey(2006).
- Add
deathwalk
map append support in Prey(2006).
Prey(2006) on DOOM3 support
Implement ShowSurface/HideSurface
1.1.0harmattan20 (2022-11-18) 2
- Add default font for somewhere missing text in Quake 4, using cvar
harm_gui_defaultFont
to control, default ischain
. - Implement show surface/hide surface for fixup entity render incorrect in Quake 4, e.g. AI's weapons, weapons in player view and Makron in boss level.