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Releases: glKarin/com.n0n3m4.diii4a

Launcher function

23 May 01:26
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1.1.0harmattan30(natasha) - 2023-05-23

  • Add function key toolbar for soft input method(default disabled, in Settings).
  • Add joystick release range setting in tab CONTROLS. The value is joystick radius's multiple, 0 to disable.
  • Fix crash when end intro cinematic in Quake 4.
  • Fix delete savegame menu action in Quake 4.

Quake4 effects noise fixed

28 Apr 01:18
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1.1.0harmattan29 (2023-05-01)

  • Fixup crash in game loading when change app to background.
  • Fixup effects with noise and other effects in Quake 4.
  • Optimize sky render in Quake 4.
  • Remove cvar harm_g_flashlightOn in Quake 4.
  • Fixup on-screen buttons layer render error on some devices.

Quake 4 bugs

13 Apr 01:55
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1.1.0harmattan28 (2023-04-13)

  • Add bool cvar harm_g_mutePlayerFootStep to control mute player footstep sound(default on) in Quake 4.
  • Fix some light's brightness depend on sound amplitude in Quake 4. e.g. in most levels like airdefense2, at some dark passages, it should has a repeat-flashing lighting.
  • Remove Quake 4 helper dialog when start Quake 4, if want to extract resource files, open Other -> Extract resource in menu.
  • (Bug)In Quake 4, if load some levels has noise with effects on, typed bse_enabled to 0, and then typed bse_enabled back to 1 in console, noise can resolved.

Quake 4 MP game fixes

05 Apr 04:50
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1.1.0harmattan27 (2023-04-05)

  • Fixup some line effects in Quake 4. e.g. monster body disappear effect, lines net.
  • Fixup radio icon in player HUD right-top corner in Quake 4.
  • Fixup dialog interactive in Quake 4. e.g. dialog of creating MP game server.
  • Fixup MP game loading GUI and MP game main menu in Quake 4.
  • Add integer cvar named harm_si_autoFillBots for automatic fill bots after map loaded in MP game in Quake 4(0 to disable). fillbots command support append bot num argument.
  • Add automatic set bot's team in MP team game, random bot model, and fixup some bot's bugs in Quake 4.
  • Add SABot's aas file pak of MP game maps in Quake 4 helper dialog.

Quake 4 effects update

27 Mar 01:47
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1.1.0harmattan26 (2023-03-25)

  • Using SurfaceView for rendering, remove GLSurfaceView(Testing).
  • Using DOOM3's Fx/Particle system implement Quake4's BSE incompletely for effects in Quake 4. The effects are bad now. Using set bse_enabled to 0 for disable effects.
  • Remove my cvar harm_g_alwaysRun, so set original in_alwaysRun to 1 for run in Quake 4.
  • Add simple beam model render in Prey(2006).
  • Optimize skybox render in Prey(2006) by lvonasek/PreyVR.

Prey(2006) optimization

24 Feb 07:49
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1.1.0harmattan25 (2023-02-22)

  • Sound with OpenSLES support(Testing).
  • Add backup/restore preferences support.
  • Add menu music playing in Prey(2006).
  • Add map loading music playing in Prey(2006).
  • Add entity visible/invisible in spirit walk mode in Prey(2006), e.g. spirit bridge.
  • Optimize portal render with view distance in Prey(2006).

Multi-threading support(testing)

16 Feb 05:18
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1.1.0harmattan23 (2023-02-16)

  • Multi-threading support(Testing), DO NOT SUPPORT TO CHANGE WITH MULTI-THREAD AND SINGLE-THREAD IN GAME AT PRESENT!!! ONLY CAN SETTING IN LAUNCHER!!! d3es-multithread.
  • Fixup portal/skybox view in Prey(2006).
  • Fixup intro sound playing when start new game in Prey(2006) by lvonasek/PreyVR.
  • Fixup player can not through first wall with spirit walk mode in game/spindlea beginning in Prey(2006).
  • Fixup render Tommy's original body when in spirit walk mode in Prey(2006).
  • Do not render on-screen buttons when game is loading.

Prey(2006) some fixes

10 Jan 02:10
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1.1.0harmattan22 (2023-01-10)

  • Support screen top edges with fullscreen.
  • Add bad skybox render in Prey(2006).
  • Add bad portal render in Prey(2006).
  • Add deathwalk map append support in Prey(2006).

Prey(2006) on DOOM3 support

13 Dec 07:24
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1.1.0harmattan21 (2022-12-10)

  • Prey(2006) for DOOM3 support, game data folder named preybase. All levels clear, but have some bugs.
  • Add setup On-screen buttons position unit when config controls layout.
  • Android Target SDK level back to 28(Android 9), for avoid Scoped-Storage on Android 10+.

Prey(2006) on DOOM3

Prey(2006)

Prey(2006)

Implement ShowSurface/HideSurface

18 Nov 05:40
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1.1.0harmattan20 (2022-11-18) 2

  • Add default font for somewhere missing text in Quake 4, using cvar harm_gui_defaultFont to control, default is chain.
  • Implement show surface/hide surface for fixup entity render incorrect in Quake 4, e.g. AI's weapons, weapons in player view and Makron in boss level.