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die.h
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/**
* Dies which are placed on the game board.
*
* Copyright (C) 2017 Wade T. Cline.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIE_H
#define DIE_H
#include "gls.h"
struct die {
// Player that placed the die.
char nick[GLS_NICK_LENGTH];
// Location of the die.
char location[GLS_LOCATION_LENGTH];
// Transparency color associated with the die.
uint32_t color;
};
#endif // DIE_H