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Non-visible data layers need to have textures if they are used by a subset (for the 'data' mode) but non-visible subset layers definitely don't need to have textures, so we should modify the shader-generating code to take this into account. This will help alleviate the issue of 'no free slots' when adding too many layers to the 3D viewer.
The text was updated successfully, but these errors were encountered:
Non-visible data layers need to have textures if they are used by a subset (for the 'data' mode) but non-visible subset layers definitely don't need to have textures, so we should modify the shader-generating code to take this into account. This will help alleviate the issue of 'no free slots' when adding too many layers to the 3D viewer.
The text was updated successfully, but these errors were encountered: