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[Bug] Resized windows revert back to their original size #506
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Any updates on this one? That's the only issue I find extremely annyoing |
From a technical standpoint, can be fixed by storing the tiling size and number of tiling siblings in |
anyone has a workaround for this? a patch until a better solution is found? its literally unusable for me without this fixed :( |
🎉 This issue has been resolved in version 3.7.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
GlazeWm version : 2.1.0
Trigger: Minimizing the maximized window / Window when reverted back to normal from fullscreen. | State: Tiled
Action/Issue: Reverts the resized window to its original state.
Tested in windows 10/11 scratch VM's
Visual example:
https://github.com/glzr-io/glazewm/assets/75385245/747dec69-8a6f-4c51-ad8c-75a51b909b5e
https://github.com/glzr-io/glazewm/assets/75385245/17c449bf-c0c6-4e73-bffe-acdc5eacb617
Previous glaze versions were working fine, resized windows were sustained but the fullscreen persistance added in the new version somewhat introduces this issue.
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