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Invalid call. Nonexistent function 'isReady' in base 'Nil'. #44
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I have the same issue, using Godot 3.5 |
The error means the Play Billing singleton is not available. You should check for it before using it, so it doesn't error out on platforms other then Android: It's only available when running on Android and have a custom export with the Plugin enabled. It will not work in the desktop editor. (Android Build Template also needs to be installed from Project menu) |
Try this |
Hi, I followed the doc step by step and also fixed the
product_details_query_completed
name.On Mac, When I call
payment.isReady()
I received this error.On Android, the payment is not working.
Godot 4.0.1
godot-google-play-billing 2.0.0-rc.1
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