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inapppurchase showing a purchase prompt is pausing the game #54
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is this for godot3 or 4 |
This issue for Godot 3, as the iOS plugins aren't updated for Godot 4 yet. That said, I expect the eventual update to Godot 4 will have the same issue that needs to be addressed separately. |
I was talking about Godot 4 (I recompiled it locally) but yes the issue would be present on 3 as well. |
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On iOS, I want the game to continue in the background when the purchase prompt is shown. For example, in a multiplayer game, when showing a purchase prompt, it's causing a disconnection because the game is unresponsive during this time.
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