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FbxSkeleton should create empty skins with all of the bones. #19
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enhancement
New feature or request
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See here for a description:
godotengine/godot#60854 (comment)
and here:
godotengine/godot#62275 (comment)
FBX knows that the nodes are part of a skeleton because they have an FbxSkeleton attached. Hence, FBX2glTF should detect this case and create a dummy glTF skin like discussed in this blender gltf io issue here:
KhronosGroup/glTF-Blender-IO#822
(This functionality that allows you to convert in Blender is therefore actually quite new, in Blender 3.2 )
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