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FbxSkeleton should create empty skins with all of the bones. #19

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lyuma opened this issue Jun 21, 2022 · 1 comment · Fixed by #41
Closed

FbxSkeleton should create empty skins with all of the bones. #19

lyuma opened this issue Jun 21, 2022 · 1 comment · Fixed by #41
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enhancement New feature or request

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@lyuma
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lyuma commented Jun 21, 2022

See here for a description:
godotengine/godot#60854 (comment)
and here:
godotengine/godot#62275 (comment)

FBX knows that the nodes are part of a skeleton because they have an FbxSkeleton attached. Hence, FBX2glTF should detect this case and create a dummy glTF skin like discussed in this blender gltf io issue here:
KhronosGroup/glTF-Blender-IO#822

(This functionality that allows you to convert in Blender is therefore actually quite new, in Blender 3.2 )

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