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[IMPORTANT] godot-cpp commits to use to match official 4.4 beta releases #1689
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Unfortunately, |
The note at the bottom of the description is referring to doing the reverse: using godot-cpp |
Oh ... sorry, didn't figured out, because to be honest, in my case, currently |
Ah, thanks for the reminder! That issue fell off my radar. I just reviewed and merged PR #1628 which should fix the compile time regression |
Are there commits for beta4 and rc1? |
Sorry, I spaced on those! I've just sync'd with rc1. At this point, I don't think it's worth doing beta4, given that the beta3 one should still work, and the goal of doing these sync's is to facilitate testing the current dev release and we've already moved on to rc1. |
Noted, will sync with rc1 only 👍🏽 |
Closing now that Godot 4.4-stable is released! |
Like we did for previous Godot 4.x versions (with #874, #1136, #1267, and #1475), this pinned issue will be used to list the godot-cpp commits which are in sync with matching Godot 4.4 beta and RC snapshots.
To benefit from non-compat breaking changes to godot-cpp on an older snapshot, you might be able to get it to work by using godot-cpp
master
and syncing the contents ofgdextension
manually with the official snapshot you're using (i.e. dumping the extension API and GDExtension interface withgodot --dump-extension-api --dump-gdextension-interface
).The text was updated successfully, but these errors were encountered: