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Create a Godot C# launch.json via VSCode's debug view.
Configure the Launch configuration with the correct path to the Godot executable
Run the game via the Launch configuration, then close the game.
Add a Console.WriteLine line to a method on any attached script in the main scene.
Run the game via the Launch configuration again.
Expected: Any changes made to a script will be included when you launch the game via VSCode's debugger. Actual: The project is not rebuilt when launching the game and the contents of the Console.WriteLine will not be printed to the debug output.
Notes:
The same behaviour is noticed when running the Godot via the command line. Running Godot --path <PATH_TO_PROJECT> directly does not pick up any changes to a C# script. If I run msbuild <PROJECT>.sln first however, the script changes will then be picked up by the Godot command.
The text was updated successfully, but these errors were encountered:
OS/device including version: macOS 10.15.5
Godot version: v3.2.2.stable.mono.official
VSCode version: 1.47.2
Reproduction details:
Console.WriteLine
line to a method on any attached script in the main scene.Expected: Any changes made to a script will be included when you launch the game via VSCode's debugger.
Actual: The project is not rebuilt when launching the game and the contents of the
Console.WriteLine
will not be printed to the debug output.Notes:
The same behaviour is noticed when running the Godot via the command line. Running
Godot --path <PATH_TO_PROJECT>
directly does not pick up any changes to a C# script. If I runmsbuild <PROJECT>.sln
first however, the script changes will then be picked up by the Godot command.The text was updated successfully, but these errors were encountered: