getting_started/first_3d_game/02.player_input #109
Replies: 9 comments 10 replies
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My character for some reasons ends up hovering the floor by a lot but the collider is set as instructed... why could this be? |
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I'm still new to godot and game development in general, but can someone tell me why this tutorial uses the Pivot(Node3D) node? |
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Note: Blender must be installed before you can import the files. Also the extension is now .blend. In addition, the imported model is washed out. I had to click it to "editable children" and move the light. Working in Compatibility mode. |
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I think it would be nice to instruct on how to make a simple prototype player model instead of (or as an alternative to) using a pre-made asset. |
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In the Input Map, I don't have a "Manual Input" tab--it shows the manual menu under the "listening for input" and "filter inputs" boxes so you can still select the axes, though. (v4.3.stable.official) |
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Why use a sphere over, say, a Cylinder? Is there a strong reason that a sphere is preferred? Or does it not matter too much for this tutorial, and you'd use whatever worked best in future projects? |
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How to map touch screen actions like swipe and tap? |
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Dragging player.glb onto Pivot doesn't work. I'm using Godot 4.3 in Windows 11. I have the node selceted and try to drag onto it and nothing happens. |
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E 0:00:16:496 player.gd:25 @ _physics_process(): Node not found: "Pivot" (relative to "/root/main/player"). |
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getting_started/first_3d_game/02.player_input
In the next two lessons, we will design the player scene, register custom input actions, and code player movement. By the end, you'll have a playable character that moves in eight directions. Creat...
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/02.player_input.html
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