tutorials/export/exporting_for_android #15
Replies: 17 comments 28 replies
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I have this error even I have correct user and password. Please note that this is working in previous version. |
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Is there a reason why there's no command to generate debug keystore here? I thought I was it before in this page. Is it the same as the release keystore command? |
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I am a little confused because my project shows the debug keystore user and pass filled out in editor settings but not debug keystore itself and I have no idea how to set it up |
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With default settings as Android Exporter, unchecking "Signed" make the apk invalid for my phone (error at installation). If I check back "Signed" install is OK |
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When I try to export to apk, I get this, how do I solve it?
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"Keystore could not be found, export not possible" Nothing was said about Keystore. Help please |
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editor/export/editor_export_platform.h:179 - Code Signing: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned. whats wrong? pls help me |
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Got this error while trying to export to my android: not sure what I'm doing wrong, would appreciate the help! |
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Hi. I've get this error: FAILURE: Build failed with an exception.
Whats wrong with my configuration? Thanks in advance. |
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Leaving a comment for anyone trying to make an Android Launcher apk. To build an android launcher app, you can just activate the Does anyone know if there is a list of available export options somewhere on the documentation? |
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Are we able to target Android SDK 35? I am using libs requiring this compile target. So far I haven't figured out how to do this. I have SDK 35 installed via the SDK manager. |
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Hello! |
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I am getting the Error #1 after exporting the apk... I am not being able to find the solution even after exploring the export, editor settings for hours... |
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When setting to Android SDK path the documentation says:
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If you export an Android
This is often due to architecture incompatibility. By default, Godot may export the APK with only ARM64-v8a support. Some devices, especially older or lower-end models, only support ARMv7, which causes the installation to fail. Solution:To ensure compatibility with a wider range of devices:
After including ARMv7 support, the APK should install successfully on most Android devices. |
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tutorials/export/exporting_for_android
Exporting for Android has fewer requirements than compiling Godot for Android. The following steps detail what is needed to set up the Android SDK and the engine. Install OpenJDK 17: Download and i...
https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html
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