tutorials/scripting/c_sharp/c_sharp_features #274
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It seems that <Target Name="ConstantTestMessage" AfterTargets="Build">
<Message Text="DefineConstants = $(DefineConstants)"/>
</Target> DefineConstants = GODOT;GODOT_WINDOWS;GODOT_PC;GODOT4;GODOT4_4;GODOT4_4_1;GODOT4_OR_GREATER;GODOT4_0_OR_GREATER;GODOT4_1_OR_GREATER;GODOT4_2_OR_GREATER;GODOT4_3_OR_GREATER;GODOT4_4_OR_GREATER;GODOT4_4_0_OR_GREATER;GODOT4_4_1_OR_GREATER;TRACE;TOOLS;DEBUG;NET;NET9_0;NETCOREAPP;NET5_0_OR_GREATER;NET6_0_OR_GREATER;NET7_0_OR_GREATER;NET8_0_OR_GREATER;NET9_0_OR_GREATER;NETCOREAPP1_0_OR_GREATER;NETCOREAPP1_1_OR_GREATER;NETCOREAPP2_0_OR_GREATER;NETCOREAPP2_1_OR_GREATER;NETCOREAPP2_2_OR_GREATER;NETCOREAPP3_0_OR_GREATER;NETCOREAPP3_1_OR_GREATER |
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tutorials/scripting/c_sharp/c_sharp_features
This page provides an overview of the commonly used features of both C# and Godot and how they are used together. Type conversion and casting: C# is a statically typed language. Therefore, you can'...
https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_features.html
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