tutorials/2d/introduction_to_2d #306
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Regarding this paragraph: "If you have at least one node in the scene, you can create guides by dragging from the horizontal or vertical ruler towards the viewport. A purple guide will appear, showing its position, and will remain there when you release the mouse. You can create both horizontal and vertical guides simultaneously by dragging from the gray square at the rulers' intersection. Guides can be repositioned by dragging them back to their respective rulers, and they can be removed by dragging them all the way back to the ruler." In Godot 4.3, repositioning a vertical or horizontal guide requires the user to actually grab the guide at the ruler's edge (that is, in the spot where the guide is emitted from the ruler), instead of trying to grab it in the middle of the viewport (the intuitive way). Trying to do so results in nothing, unless there is a hidden configuration somewhere that could change this behavior. I believe this should be clarified in the above paragraph to avoid confusion. |
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What is the best practice for position of reusable components, i.e. scenes? |
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tutorials/2d/introduction_to_2d
Godot's 2D game development tools include a dedicated 2D rendering engine, physics system, and features tailored specifically for creating 2D experiences. You can efficiently design levels with the...
https://docs.godotengine.org/en/stable/tutorials/2d/introduction_to_2d.html
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