tutorials/editor/external_editor #31
Replies: 7 comments 3 replies
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Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: Editor > Editor Settings > Text Editor > External this is change in MAC its in Godot > Editor Settings... |
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Integrating Godot with VSCode using URI scheme instead of CLI command (no lag)In Godot, when you use VSCode as an external editor and rely on CLI commands with arguments to open files in VSCode on macOS, there's some lag until the file is opened. In the Dock, a second VSCode icon appears momentarily before the file opens, which takes a second or two. After some research, I found that a better approach to integrate with VSCode is to use the vscode://file/ URI scheme instead of CLI commands. This fixed my issue—there is no more lag when opening scripts from Godot in the VSCode editor, and the additional VSCode icon no longer appears in the Dock. Here's how you can set it up: Create a Bash script:
Edit the script:
Configure Godot:
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In case an emacs server is used, the command |
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if you are bothered by the popup telling you that a file was changed, open your Editor Settings and enable |
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Unfortunately, as Neovim's remote command line interface is not as complete as Vim's, some workaround is needed to use the same terminal Neovim instance to keep opening files from Godot (and jumping to line and column). I'm using this script: #!/bin/sh
TERM_EXEC="alacritty -e"
if [ $# -ne 4 ]; then
echo "USAGE: $0 <socket> <file> <line> <column>"
exit 1
fi
SOCKET="$1"
FILE="$2"
LINE="$3"
COL="$4"
[ -S "$SOCKET" ] &&
# Connect to running nvim server if socket exists
nvim --server "$SOCKET" --remote-send ":n +call\ cursor($LINE,$COL) $FILE<CR>" || (
# Create new server if socket doesn't exist
tty -s && # Test if shell session is interactive, or a terminal should be opened
nvim --listen "$SOCKET" "+call cursor($LINE,$COL)" "$FILE" || (
nohup $TERM_EXEC nvim --listen "$SOCKET" "+call cursor($LINE,$COL)" "$FILE" > /dev/null 2>&1 & ) ) then, in Godot, I'm setting "Exec Path" to |
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Sublime Text Exec Flags should be corrected from |
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With the Kate editor is better to use as exec flags:
If you use the exec flags of this page the editor won´t update your code if you connect a signal through Godot. |
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tutorials/editor/external_editor
This page explains how to code using an external text editor. Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: Edi...
https://docs.godotengine.org/en/latest/tutorials/editor/external_editor.html
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