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Provide a Blender to Godot Engine manifold tutorial #10417
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In general tutorials like this are not guaranteed to be good things to put into the official docs, since we try to only document Godot. In this case, I think this is an appropriate addition, because the tutorial is essentially only 3 steps:
Changes I would make:
I think your draft is already basically usable as a starting point. It probably shouldn't get much longer than it is. You don't need to work on this any more until this is discussed by other docs maintainers. |
I'll use this extremely technical and precise language for manifold.
Which is modified from https://github.com/elalish/manifold/wiki/Manifold-Library#manifoldness-definition @elalish Is this modification correct? |
I think it would make sense to split this into two PRs, actually:
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I would appreciate assistance on those two pull requests when there is consensus. |
As in, help making the PR at all (for RST syntax reason)? If so, sure, I don't mind doing that for either or both. I think the change to manifold descriptions is pretty uncontroversial so that can be made now and we can discuss changes in the PR. |
LGTM |
Your Godot version:
Godot Engine master. godotengine/godot@4364ed6
Issue description:
@tetrapod00 I have a draft of the process for making manifold shapes using Blender's fixing tool. https://docs.google.com/document/d/11KPDwMuZl3c4NSwanhatekAIvUxktURmXJVPkP_a17o/edit?tab=t.0#heading=h.r41iui30hwv7
Let me know if I should work on it more.
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