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Update iOS export doc for 3.1 #2152

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akien-mga opened this issue Jan 23, 2019 · 3 comments
Closed

Update iOS export doc for 3.1 #2152

akien-mga opened this issue Jan 23, 2019 · 3 comments

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@akien-mga
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The docs on exporting to iOS are partly outdated, and do not stress out the exact export steps in a user-friendly manner. Since there is no One-Click Deploy for iOS, and using Xcode is tricky, this should be updated to be easy to use and reliable.

See the discussion on godotengine/godot#17802.

The export dialog does some validation of the application identifier in 3.1, but AFAIK it does not validate other fields, while some of them are mandatory if you don't want to have weird errors in Xcode or when installing. This should be documented clearly (and ideally improved on the engine side too eventually, but for 3.1 we're running out of time).

CC @BastiaanOlij

@akien-mga
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See also godotengine/godot#19996.

@BastiaanOlij
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I'll find some time to document this over the weekend as I've now successfully exported my project and have a decent idea of how it works.

I'm also putting a few fixes through and an enhancement (though I'm guessing the enhancement might not make it into the 3.1 release :) )

@Calinou
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Calinou commented Oct 1, 2021

This is likely done by now, closing. Please open new issues if things are still missing in the current iOS exporting documentation.

@Calinou Calinou closed this as completed Oct 1, 2021
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