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The manual says: There are significant bugs when running HTML5 projects on iOS. This is wrong in two ways. First, it is broken, not buggy. There are multiple issues open explaining why HTML5 exports do not work on Ios. godotengine/godot#75281 godotengine/godot#70621 godotengine/godot#74512
So the docs lack the fundamental information about the missing Ios support. It even contains wrong information about minor bugs that makes users think these were the largest issues.
Your Godot version:
4.0.1
Issue description:
The manual says: There are significant bugs when running HTML5 projects on iOS. This is wrong in two ways. First, it is broken, not buggy. There are multiple issues open explaining why HTML5 exports do not work on Ios.
godotengine/godot#75281
godotengine/godot#70621
godotengine/godot#74512
Secondly, the text is a link with a reference to a filtered list that doesn't even contain these issues.
https://github.com/godotengine/godot/issues?q=is:issue+is:open+label:platform:html5+ios
The list contains some old bugs from 3.x times when HTML5 exports worked on Ios.
So the docs lack the fundamental information about the missing Ios support. It even contains wrong information about minor bugs that makes users think these were the largest issues.
URL to the documentation page:
https://github.com/godotengine/godot-docs/blob/master/tutorials/export/exporting_for_web.rst
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html
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