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Issue description: godotengine/godot#52504 this PR added support for multiple UVs. When importing a gltf file, the first two uvs are mapped to the UV and UV2 vertex build-ins, while the rest go to the xy and zw channels of the CUSTOM* built-ins, supporting up to 8 uvs total.
This doesn't seem to be documented anywhere. The table showing vertex build-ins lists CUSTOM0,1,2,3 but they have no description. I understand they are multipurpose but I think it'd be important to state somewhere that they are automatically populated with extra UVs
Your Godot version: 4.2-beta1
Issue description:
godotengine/godot#52504 this PR added support for multiple UVs. When importing a gltf file, the first two uvs are mapped to the UV and UV2 vertex build-ins, while the rest go to the xy and zw channels of the CUSTOM* built-ins, supporting up to 8 uvs total.
This doesn't seem to be documented anywhere. The table showing vertex build-ins lists CUSTOM0,1,2,3 but they have no description. I understand they are multipurpose but I think it'd be important to state somewhere that they are automatically populated with extra UVs
URL to the documentation page (if already existing): https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/spatial_shader.html#vertex-built-ins
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