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Write guidelines for screenshots #967
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I totally agree with that. Just two comments:
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And I also want to add something regarding a11y: Example: There is also Protanomaly, Deuteranomaly (most common), Tritanopia, Tritanomaly and others but RGBlind is (not yet) able to render them. |
Would there be a "safe" color that we can use instead of red? |
Good call! I hope we manage to have this work.
We already lack contributors, so I'm not for an extra hardware-related entry barrier. Also already saw a contributor with screenshots from a 4k screen and it was ugly. Dunno if there's a high-dpi/scaling option for the editor's interface but if there is it's off by default. Also at least until beta 2 Godot doesn't handle Windows's UI and text scale property too well. Got a 4k screen and had to revert to 1080p for that
I'd recommend not to have any, write text around the images. If you need to show multiple steps, you may use multiple images instead. Text would add several issues:
Etc. Good luck having people respect many guidelines.
Red is an aggressive color in any case, I'd recommend to forget it altogether. Yes, there are several good options:
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Fully agree. 👍 Regarding color blindness I can totally recommend reading this post. These are the main points when being color blind friendly:
They also provide a set of colors that is unambiguous both to colorblinds and non-colorblinds. Regarding the blueish default background possible choices would be yellow, orange or a light blue. As @NathanLovato already said brightness or saturation differences are very important so white and light grey are also possible because the background of the godot interface is often very dark (for further testing: here you can play with contrasts). I created a little test matrix: The chosen colors are only some examples. There might be nicer ones. |
Another question which should be answered in a guideline: #946 (comment) |
For all screenshots: use an PNG optimizer. |
Closed by #1031. |
The current editor and project (2D/3D) screenshots tend to be inconsistent, so we should write some guidelines for screenshots that are intended to be featured in the documentation.
Some suggestions:
#ff4444
) outline without rounded or beveled corners. For large regions where an outline would be hard to see, use a semi-transparent bright red rectangle with 40% opacity.Feel free to discuss below. 😃
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