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Godot Engine v3.3.4.stable.official (c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- GDScript language server started ---
res://thrust.gd:15 - Parse Error: Expected identifier as member
modules/gdscript/gdscript.cpp:585 - Method failed. Returning: ERR_PARSE_ERROR
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does not have a library for the current platform.
Can't open dynamic library: /home/shadowblitz16/Documents/dev/godot/AstroWars/addons/godot-git-plugin/x11/release/libgitapi.so. Error: /home/shadowblitz16/Documents/dev/godot/AstroWars/addons/godot-git-plugin/x11/release/libgitapi.so: undefined symbol: pcre_free
modules/gdnative/gdnative.cpp:502 - No valid library handle, can't get symbol from GDNative object
modules/gdnative/nativescript/nativescript.cpp:1482 - No nativescript_init in "res://addons/godot-git-plugin/x11/release/libgitapi.so" found
platform/x11/os_x11.cpp:3815 - move_to_trash: Could not move the resource "/home/shadowblitz16/Documents/dev/godot/AstroWars/demo/" to the trash can "/home/shadowblitz16/.local/share/Trash/files"
I'm using kubuntu 20.04 and godot 3.3.4
The text was updated successfully, but these errors were encountered:
I'm using kubuntu 20.04 and godot 3.3.4
The text was updated successfully, but these errors were encountered: