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Built-in manual wont start #100

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chiboreache opened this issue May 12, 2019 · 8 comments
Closed

Built-in manual wont start #100

chiboreache opened this issue May 12, 2019 · 8 comments
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@chiboreache
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Have an error: Unable to open 'vscode.previewHtml': resource is not available.

Name: HTML Preview
Id: tht13.html-preview-vscode
Description: Provides ability to preview HTML documents.
Version: 0.2.5
Publisher: Thomas Haakon Townsend
VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=tht13.html-preview-vscode

Arch Linux

@chiboreache
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previewHtml was deprecated btw

microsoft/vscode#62630

@chiboreache
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use webview API instead

@Geequlim Geequlim reopened this May 12, 2019
@Geequlim
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I'm working on the LSP server implementaion of GDScript in godot. After that the LSP client (A new version of the vscode plugin) should fix this problem. I'll find a way to solve this problem or another way to achive this kind of work.

@chiboreache
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@Geequlim
Keep rocking mate!

Will it fix IntelliSense issue with static typing?

@Geequlim
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@chiboreache
IntelliSense issue with static typing is fixed in the new version and will be published when godot 3.2 RC release.

@Geequlim Geequlim added the bug label Jun 27, 2019
@Geequlim
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Geequlim commented Jun 27, 2019

I'd like to active godot editor and let godot to show the documentations we clicked in the VSCode.
What do you think ?

@chiboreache
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@Geequlim thanks mate!

show the documentations we clicked in the VSCode

that's would be awesome, since VSCode is just simply the best

@Geequlim
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The native documentation is now implemented with custom specifications. Documentations are send from the server realtime and renderer as in a spatial webview in VSCode.

I'm closing this as the new version has fixed this issue.
You can try the new version of the plugin with godot 3.2 from the release page

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