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Intellisense shows all symbols #62
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The GDScript parser cann't parse the classe correctlly yet. So it give you all the possible symbols. |
How is the Godot editor able to limit its completions to the methods of the class?
… On May 7, 2018, at 6:54 PM, Geequlim ***@***.***> wrote:
The GDScript parser cann't parse the classe correctlly yet. So it give you all the possible symbols.
I am planing to refactor the parser if the optional typing in GDScript is implemented.
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It use the native GDScript parser writing in C++ so the type of |
I hope this get resolved. Can't wait to get a proper vscode integration. |
The GDScript has changed a lot in Godot 3.1 |
Bumping the issue. I should remind you that Godot 3.1 beta is here, and stable are expected some weeks from today. |
Can confirm — strong typing doesn't affects on IntelliSense at all. |
The new version fixed the problem and will be published when godot 3.2 RC release. |
I'm closing this as the new version has fixed this issue. |
When typing self. the intellisense completion appears to include every possible symbol, not just those that the Sprite class responds to.
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