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NavigationAgent3D causes crashes on unpausing the game in compatibility mode #100085
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AldeonMoriak
changed the title
NavigationAgent3D causes crashes on unpausing the game
NavigationAgent3D causes crashes on unpausing the game in compatibility mode
Dec 6, 2024
I went to start a problem, but it already exists. Confirm. Ubuntu 22.04 |
This happens when I write get_tree().paused = false |
Crash trace from the MRP:
|
Reg from #99646 |
I noticed this bug can also be triggered by pausing the game in the "Game" tab in the editor. |
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Tested versions
System information
Godot v4.4.dev6 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sat Nov 23 02:15:34 UTC 2024 on X11 - X11 display driver, Single-window, 1 monitor - OpenGL 3 (Compatibility) - GeForce GT 520M (nvidia; 390.157) - Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 threads)
Issue description
If you
pause
and thenunpause
a scene that has aNavigationAgent3d
in it, it will crash onunpausing
the game.This issue was not in
v4.4.dev5
and was introduced in the latest dev build:v4.4.dev6
.Steps to reproduce
compatibility
mode. It's the only option I've got on my laptop so I don't know if it can be reproduced in other modes.NavigationAgent3D
to a 3d scene.pause
the game tree on start. Alternatively just make a button topause
andunpause
the tree scene.unpause
the scene treeand it crashes. At least on my system it crashed.
Minimal reproduction project (MRP)
Archive.zip
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