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Reproductible in dev 4.4 dev6
I tried several versions, I first had the impression that the problem disappeared from version 4.4 dev2 but the behavior seems random / not always identical, I even have the impression of having succeeded in exporting with 4.4 dev6 without the problem.
Signals connected from the editor seem not to connect in the exported build, this happens in version 4.4 dev6 (I don't know if it happens all the time, I did several tests with different versions and the behavior seems a bit weird / random)
Steps to reproduce
Connect a signal via the editor
Export the project
The connection is not made in the exported version
Tested versions
Reproductible in dev 4.4 dev6
I tried several versions, I first had the impression that the problem disappeared from version 4.4 dev2 but the behavior seems random / not always identical, I even have the impression of having succeeded in exporting with 4.4 dev6 without the problem.
System information
Godot v4.4.dev6 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6636) - AMD Ryzen 7 2700X Eight-Core Processor (16 threads)
Issue description
Signals connected from the editor seem not to connect in the exported build, this happens in version 4.4 dev6 (I don't know if it happens all the time, I did several tests with different versions and the behavior seems a bit weird / random)
Steps to reproduce
Minimal reproduction project (MRP)
Minimal Project.zip
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