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Signals connected from the editor are no longer connected on exported versions in dev 4.4 dev6 #100343

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pixel-boy opened this issue Dec 13, 2024 · 1 comment

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@pixel-boy
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Tested versions

Reproductible in dev 4.4 dev6
I tried several versions, I first had the impression that the problem disappeared from version 4.4 dev2 but the behavior seems random / not always identical, I even have the impression of having succeeded in exporting with 4.4 dev6 without the problem.

System information

Godot v4.4.dev6 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6636) - AMD Ryzen 7 2700X Eight-Core Processor (16 threads)

Issue description

Signals connected from the editor seem not to connect in the exported build, this happens in version 4.4 dev6 (I don't know if it happens all the time, I did several tests with different versions and the behavior seems a bit weird / random)

Steps to reproduce

  • Connect a signal via the editor
  • Export the project
  • The connection is not made in the exported version

Minimal reproduction project (MRP)

Minimal Project.zip

@AeioMuch
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Thank you for reporting!

It's a duplicate of #100097
And fixed already by #100235

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