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Project crashes when pausing and unpausing with a NavigationAgent in the scene #100618

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stesproject opened this issue Dec 19, 2024 · 2 comments
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@stesproject
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Tested versions

  • Reproducible in 4.4dev6
  • Not reprudicible in 4.4dev5 or below

System information

Godot v4.4.dev6 - Ubuntu 24.04.1 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (nvidia; 550.120) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 threads)

Issue description

The game crashes when first setting
get_tree().paused = false
and then
get_tree().paused = true
and a NavigationAgent (2D or 3D it does not matter) is in the scene.

Steps to reproduce

  • Create a new project with Godot 4.4dev6
  • Create a new scene
  • Add a NavigationAgent in the scene
  • Add somewhere a script that first set paused to true and then paused to false

Minimal reproduction project (MRP)

navigation-agent-crash.zip

@matheusmdx
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This was a regression from pr #99646 and was already fixed by pr #100105, the fix will come in the next dev release.

@akien-mga
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Indeed, and dev7 was just released, so you should be able to confirm that.

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3 participants