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The game crashes when first setting get_tree().paused = false
and then get_tree().paused = true
and a NavigationAgent (2D or 3D it does not matter) is in the scene.
Steps to reproduce
Create a new project with Godot 4.4dev6
Create a new scene
Add a NavigationAgent in the scene
Add somewhere a script that first set paused to true and then paused to false
Tested versions
System information
Godot v4.4.dev6 - Ubuntu 24.04.1 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (nvidia; 550.120) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 threads)
Issue description
The game crashes when first setting
get_tree().paused = false
and then
get_tree().paused = true
and a NavigationAgent (2D or 3D it does not matter) is in the scene.
Steps to reproduce
Minimal reproduction project (MRP)
navigation-agent-crash.zip
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