Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[v4.4dev7] Godot crash when selecting Skeleton property on MeshInstance3D #100924

Closed
DexterFstone opened this issue Dec 30, 2024 · 1 comment
Closed

Comments

@DexterFstone
Copy link

Tested versions

reproducible in 4.4dev7

System information

Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL ES 3/ANGLE (Compatibility) - ANGLE (AMD, AMD Radeon HD 5570 (0x000068D9) Direct3D11 vs_5_0 ps_5_0, D3D11-8.17.10.1433) - Intel(R) Pentium(R) CPU G2030 @ 3.00GHz (2 threads)

Issue description

After adding a Node3D and MeshInstance3D as children, the Skeleton property shows Node3D as the picked one, and clicking on it makes Godot crash
Image

Image

Steps to reproduce

  1. create new 3d scene with root Node3D
  2. add a MeshInstance3D
    Image
  3. in inspector click on Skeleton value
    Image
  4. crashed
    https://github.com/user-attachments/assets/b915fa5b-6c19-463f-88cd-6bf1e5f572cd

Minimal reproduction project (MRP)

N/A

@matheusmdx
Copy link
Contributor

matheusmdx commented Dec 30, 2024

This issue was a regression from #99700 and was fixed by pr #100670. The fix will come in the next release.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants