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reproducible in 4.4dev7
Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL ES 3/ANGLE (Compatibility) - ANGLE (AMD, AMD Radeon HD 5570 (0x000068D9) Direct3D11 vs_5_0 ps_5_0, D3D11-8.17.10.1433) - Intel(R) Pentium(R) CPU G2030 @ 3.00GHz (2 threads)
After adding a Node3D and MeshInstance3D as children, the Skeleton property shows Node3D as the picked one, and clicking on it makes Godot crash
N/A
The text was updated successfully, but these errors were encountered:
This issue was a regression from #99700 and was fixed by pr #100670. The fix will come in the next release.
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Tested versions
reproducible in 4.4dev7
System information
Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL ES 3/ANGLE (Compatibility) - ANGLE (AMD, AMD Radeon HD 5570 (0x000068D9) Direct3D11 vs_5_0 ps_5_0, D3D11-8.17.10.1433) - Intel(R) Pentium(R) CPU G2030 @ 3.00GHz (2 threads)
Issue description
After adding a Node3D and MeshInstance3D as children, the Skeleton property shows Node3D as the picked one, and clicking on it makes Godot crash
Steps to reproduce
https://github.com/user-attachments/assets/b915fa5b-6c19-463f-88cd-6bf1e5f572cd
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: