Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3D particles emission gets chunky if framerate is slowed down #10186

Closed
Zylann opened this issue Aug 8, 2017 · 1 comment
Closed

3D particles emission gets chunky if framerate is slowed down #10186

Zylann opened this issue Aug 8, 2017 · 1 comment

Comments

@Zylann
Copy link
Contributor

Zylann commented Aug 8, 2017

Godot 3.0 alpha1
Windows 10 64 bits
nVidia geforce 940M

I noticed 3D particles emission became less random if the framerate isn't 60fps, giving this kind of artifact with 5000:
https://www.youtube.com/watch?v=yEKJqWV1z-0&feature=youtu.be
If I reduce to something lower like 1000, the spawn pattern is back to random.

@reduz
Copy link
Member

reduz commented Sep 1, 2017

This is intended, randomness only happen in the slice assigned to the particle. Due to how particles works, it's impossible to do otherwise. That said, eventually you should probably be able to modify the particle shader soon to make the changes you might want for your specific case.

@reduz reduz closed this as completed Sep 1, 2017
@akien-mga akien-mga added archived and removed bug labels Sep 1, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants