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reproducible in version 4.4 beta 1
not reproducible in version 4.3 stable
System information
Windows 11 (build 26100) - Multi-window, 2 monitors
Issue description
When converting an old Godot project from version 3 to version 4.4 beta 1, there is bug, where the height of the window displaying the conversion dialogue is too high, so the window controls extend beyond the screens dimensions. This happens on a 4K monitor, on full hd resolution this bug does not appear.
On Godot version 4.3 stable, the window is much greater in height, but its height is still reasonable, so that the control elements can be used.
Steps to reproduce
Import the example project and follow the dialogues until the conversion dialogue appears.
This must be done on a 4K monitor.
This is likely the same issue I haven't had a chance to report.
I'm vision impaired, and have my Windows 10 PC scaled to 175%. I had no issues up until v4.4.beta1.official [d33da79], where the menu when I launch the game, stopped staying within the boundaries of the screen. I can't reach the edges of the menu to resize it until I change my scaling to 125%.
This is likely the same issue I haven't had a chance to report. I'm vision impaired, and have my Windows 10 PC scaled to 175%. I had no issues up until v4.4.beta1.official [d33da79], where the menu when I launch the game, stopped staying within the boundaries of the screen. I can't reach the edges of the menu to resize it until I change my scaling to 125%.
Based on this information I tried to change the scaling of the 4K monitor from 150% (which is the recommended scaling on Windows) to 100% (which is the default scaling on my full HD monitor where the bug does not appear). On this setting, the window height is still greater than it should be, but no control elements are cut off.
Tested versions
reproducible in version 4.4 beta 1
not reproducible in version 4.3 stable
System information
Windows 11 (build 26100) - Multi-window, 2 monitors
Issue description
When converting an old Godot project from version 3 to version 4.4 beta 1, there is bug, where the height of the window displaying the conversion dialogue is too high, so the window controls extend beyond the screens dimensions. This happens on a 4K monitor, on full hd resolution this bug does not appear.
On Godot version 4.3 stable, the window is much greater in height, but its height is still reasonable, so that the control elements can be used.
Steps to reproduce
Import the example project and follow the dialogues until the conversion dialogue appears.
This must be done on a 4K monitor.
Minimal reproduction project (MRP)
ExampleProject.zip
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