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Wrong window height in project conversion dialogue #101934

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NoName11234 opened this issue Jan 22, 2025 · 3 comments
Open

Wrong window height in project conversion dialogue #101934

NoName11234 opened this issue Jan 22, 2025 · 3 comments

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@NoName11234
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NoName11234 commented Jan 22, 2025

Tested versions

reproducible in version 4.4 beta 1
not reproducible in version 4.3 stable

System information

Windows 11 (build 26100) - Multi-window, 2 monitors

Issue description

When converting an old Godot project from version 3 to version 4.4 beta 1, there is bug, where the height of the window displaying the conversion dialogue is too high, so the window controls extend beyond the screens dimensions. This happens on a 4K monitor, on full hd resolution this bug does not appear.

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On Godot version 4.3 stable, the window is much greater in height, but its height is still reasonable, so that the control elements can be used.

Image

Steps to reproduce

Import the example project and follow the dialogues until the conversion dialogue appears.
This must be done on a 4K monitor.

Minimal reproduction project (MRP)

ExampleProject.zip

@TanyaPegasus
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This is likely the same issue I haven't had a chance to report.
I'm vision impaired, and have my Windows 10 PC scaled to 175%. I had no issues up until v4.4.beta1.official [d33da79], where the menu when I launch the game, stopped staying within the boundaries of the screen. I can't reach the edges of the menu to resize it until I change my scaling to 125%.

Image

Image

@TanyaPegasus
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For reference, this is what the menu would usually look like for me with that scaling:

Image

@NoName11234
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NoName11234 commented Jan 23, 2025

This is likely the same issue I haven't had a chance to report. I'm vision impaired, and have my Windows 10 PC scaled to 175%. I had no issues up until v4.4.beta1.official [d33da79], where the menu when I launch the game, stopped staying within the boundaries of the screen. I can't reach the edges of the menu to resize it until I change my scaling to 125%.

Based on this information I tried to change the scaling of the 4K monitor from 150% (which is the recommended scaling on Windows) to 100% (which is the default scaling on my full HD monitor where the bug does not appear). On this setting, the window height is still greater than it should be, but no control elements are cut off.

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