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Particles 3D, Shape mode "points" and "directed points": impossible to move emission point in negative axis #10236

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kubecz3k opened this issue Aug 10, 2017 · 1 comment

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@kubecz3k
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Operating system or device - Godot version:
e93ce33

Issue description:
With R/G/B color pixels we can code position of emission points with those emission shape modes: points' and 'directed points. I Haven't found any way to move emission point behind the spatial r/g/b can only be used to move in positive xyz axis. Some way to put those points in negative axis would be very helpful to position various effects in a proper way. Not sure how #10235 will be resolved, but if we would have additional scaling factor then maybe positions range could be defined in color from -1 to 1 and multiples by position scaling factor.

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@kubecz3k
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kubecz3k commented Sep 1, 2017

It turns out it's working as expected, the only problem is with the fact it's impossible to define negative color channel values in graphic software. More info and workaround in #10233

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