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Double clicking on message in output should jump to file and line where message is printed #10566
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Fixed by #23875. |
Why was this closed? Tested with f7d2750 |
My mistake, I thought this referred to the errors/warnings output panel in the debugger, not the main Output one. Currently I don't think the Output panel has any information on the provenance of messages, it just gets them from the message queue and prints them. So implementing such feature would need some work and design decision. |
Maybe a new logging panel that shows entries from |
Closing in favor of godotengine/godot-proposals#1154, as feature proposals are now tracked in the Godot proposals repository. |
In unity's output window it is possible to double click on every printed message to open the corresponding file and jump to the line with the print() method.
I think something similar would be a nice addition to godot.
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