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Double clicking on message in output should jump to file and line where message is printed #10566

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BeayemX opened this issue Aug 22, 2017 · 5 comments

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@BeayemX
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BeayemX commented Aug 22, 2017

In unity's output window it is possible to double click on every printed message to open the corresponding file and jump to the line with the print() method.

I think something similar would be a nice addition to godot.

@27thLiz 27thLiz added this to the 3.1 milestone Aug 24, 2017
@mhilbrunner mhilbrunner changed the title [Feature Request] Double clicking on message in output should jump to file and line where message is printed Double clicking on message in output should jump to file and line where message is printed Apr 10, 2018
@BeayemX BeayemX mentioned this issue May 23, 2018
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@akien-mga
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Fixed by #23875.

@BeayemX
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BeayemX commented Jan 9, 2019

Why was this closed?
You still can't double-click on printed messages in the output log.

Tested with f7d2750

@akien-mga akien-mga removed this from the 3.1 milestone Jan 11, 2019
@akien-mga
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My mistake, I thought this referred to the errors/warnings output panel in the debugger, not the main Output one.

Currently I don't think the Output panel has any information on the provenance of messages, it just gets them from the message queue and prints them. So implementing such feature would need some work and design decision.

@akien-mga akien-mga reopened this Jan 11, 2019
@creikey
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creikey commented Jun 3, 2020

Maybe a new logging panel that shows entries from print_debug ?

@Calinou
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Calinou commented Jul 3, 2020

Closing in favor of godotengine/godot-proposals#1154, as feature proposals are now tracked in the Godot proposals repository.

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