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slope_stop_min_velocity unimplemented in KinematicBody (3D) #10981

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louisVottero opened this issue Sep 4, 2017 · 4 comments
Closed

slope_stop_min_velocity unimplemented in KinematicBody (3D) #10981

louisVottero opened this issue Sep 4, 2017 · 4 comments

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@louisVottero
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
built from github today.

Issue description:
in the kinematic character demo (2D) the kinematic body does not slide down slopes. In the kinematic character 3D demo if you rotate the tilemap slightly the character slides down the slope. I was expecting that there would be some simple solution to sliding on slopes or maybe that the move_and_slide command would not allow for sliding by default.

Steps to reproduce:
take the kinematic character 3D demo. Rotate the tilemap slightly. Run the game. Cubio slides down the slope.

Link to minimal example project:

@eon-s
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eon-s commented Sep 4, 2017

It is supposed to be the slope_stop_min_velocity parameter, right?

@louisVottero
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I think so, but that doesn't seem to change anything. I set slope_stop_min_velocity to 10000000 and things still behave the same as at 0.05

@eon-s
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eon-s commented Sep 5, 2017

Is because the part supposed to use it is commented out (I don't know the reason)
https://github.com/godotengine/godot/blob/master/scene/3d/physics_body.cpp#L986

@louisVottero
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It would be great to have this. Godot 3 has much improved 3D graphics, makes sense that the kinematic body be working to explore it.

@akien-mga akien-mga changed the title kinamaticBody slide on angles slope_stop_min_velocity unimplemented in KinematicBody (3D) Sep 5, 2017
@akien-mga akien-mga added this to the 3.0 milestone Sep 5, 2017
@reduz reduz closed this as completed in 0416ca2 Nov 9, 2017
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