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Visual shader editor node selection and position issues #10989
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Added two additional, smaller bugs to the list. This can be broken out to separate issues, but I'm thinking these are probably all symptoms of one larger bug with selection in the graph editor. |
I also get this bug, it's really annoying. Sometimes nodes get constantly resized too |
Ok, added which 2.1.x versions that each issue have been tested on, and added another issue regarding hidpi positioning of nodes. |
The issue is on GraphEdit too or just the shader editor? (I don´t remember this problem on 2.2 visual script editor) |
@eon-s as in a GraphEdit node placed in a scene, or is there another place? |
I was sure that saw this before #4433 Maybe the fix was not ported to 2.1. |
The 2.1 branch is no longer actively worked on by engine developers, unless critical fixes are needed for current games in production. As such we are now closing non-critical bug reports affecting only the 2.1 branch. Please comment if this was incorrectly triaged and is still relevant in 3.x versions. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
macOS: 10.12.5 macbook pro (retina)
godot: 2.1.3 and 2.1.4
Issue description:

(Example of post-delete repositioning)The text was updated successfully, but these errors were encountered: