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Orientation issue on iOS 11 #11628
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this issue is not exactly the same issue as #11547 |
if only landscapeleft and right are enabled,the content will not rotate to the device orientation,all these issues won’t happen before iOS 11 |
Is this still reproducible in the current master branch? |
Closing, because the author doesn't seem to respond anymore and no one else commented/reacted. The issue can be reopened if someone can still reproduce it in 3.2.1 or newer. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot 2.1
iOS 11.0.1
Issue description:
When rotate the device, the content can not displayed correctly.
It's OK for device before iOS 11.
Steps to reproduce:
Link to minimal example project:
The text was updated successfully, but these errors were encountered: