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Opening a folder with .cs files crashes Godot (Mono related?) #11834
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edit: I've moved the steps here to the top... Okay, I've narrowed it down a bit more. I tried it on Ubuntu 17.10b2 and I was able to navigate to the folder as long as I didn't first make a build. I was then able to cause it to break again by:
I was able to navigate again to the folder by:
So, it seems somehow related to failing to generate icons when there's a successful build in the .mono folder? Okay, time to try it on Windows again since I didn't try these steps before. |
Yep, happens on Windows too. |
Okay, I was able to reproduce the problem with the steps above in a simple project. :) |
Does this still happen after #11845? |
Unfortunately it's still doing it. |
All right, just wanted to make sure it was not related to the assembly loading error at startup. I'll test tomorrow. |
Awesome, thanks :) |
Godot 3.0 git HEAD 64 bit
Manjaro Linux 64 bit
Ubuntu 17.10b2
Windows 10
Issue description:
When navigating into a CSharp scripts folder Godot crashes if there's a .mono folder and if there are no icons of the scripts in the ~/.godot/tmp folder.
@neikeq I believe this is Mono related as a lot of Mono items are in the crash log, deleting the .mono folder fixes the crash, or if I simply rename files from having .cs to .gd (and leave the .mono folder there) it no longer crashes.
Steps to reproduce:
edit: Okay, I've narrowed it down a bit more. I tried it on Ubuntu 17.10b2 and I was able to navigate to the folder as long as I didn't first make a build.
I was then able to cause it to break again by:
Crash
I was able to navigate again to the folder by:
No crash
So, it seems somehow related to failing to generate icons when there's a successful build in the .mono folder?
I've made a video: DirectoryOpenCrash.zip
Link to minimal example project:
edit: Here's a simple project:
Test_Proj_CS.zip
edit: Removed the crash dump as you should now be able to get your own now that the bug is reproducible.
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