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Better documentation for MultiMeshInstance #12582

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abhaskumarsinha opened this issue Nov 2, 2017 · 8 comments
Closed

Better documentation for MultiMeshInstance #12582

abhaskumarsinha opened this issue Nov 2, 2017 · 8 comments

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@abhaskumarsinha
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Operating system or device, Godot version, GPU Model and driver (if graphics related):

Issue description:

How to use multi mesh instance to generate a large number of straight and upright tree spraid randomly.....?
Steps to reproduce:

Link to minimal example project:

@Zylann
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Zylann commented Nov 2, 2017

@abhaskumarsinha
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@Zylann I want to do that in my editor of 2.1.4 stable. Anyways your method does't works

@Zylann
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Zylann commented Nov 3, 2017

@abhaskumarsinha I tested it and works for me, though there is an issue about it #12595
If it doesnt work for you, please send an example project.

But I agree there should be something in editor to place the instances, currently there isn't even inspector properties

@ZX-WT
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ZX-WT commented Nov 6, 2017

Am I misunderstanding something here, isn't that what the populate surface option for? The button next to view in the editor.

@Zylann
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Zylann commented Nov 6, 2017

@ZX-WT oh... indeed there is that. Needs documentation I guess.

@akien-mga akien-mga changed the title multiMesh instance Better documentation for MultiMeshInstance Jan 15, 2018
@akien-mga
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PR welcome to improve https://github.com/godotengine/godot/blob/master/doc/classes/MultiMeshInstance.xml

@KoBeWi
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KoBeWi commented Sep 13, 2019

There's a tutorial linked there now. Does it solve this issue?

@clayjohn
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I would say so. All those docs and tutorials have been added since this issue was created.

@akien-mga akien-mga added this to the 3.1 milestone Sep 23, 2019
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