-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Usage of ARToolKit / artoolkitX as alternative to ARKit #12714
Comments
Just cross posting my remarks on this I made to @msmshazan on the godot_openvr repo
Anyway, my plate at the moment is pretty full so at this point in time I can only offer advice. Have a look at #9967 to see how ARKit is implemented. That should should provide a lot of the basis of implementing ARCore or ARToolkit. |
So this artoolkit doesn't seem to be available any more or at least I couldn't find it at the redirected page: https://daqri.com/. This issue should be either updated or closed unless someone actually does find where this artoolkit is hiding. I was looking at google's arcore which seem to have support for android and ios. I haven't looked too deep, didn't see any visible license, it's probably in some github repository but in any case I think it's worth looking into. They already have support for unity & ue. |
ARToolKit as owned by Daqri seems indeed to be more or less dead, at least they do a great job at hiding information about it. There's still a GitHub repo though: https://github.com/artoolkit/artoolkit5 But apparently the original devs of ARToolKit forked it into artoolkitX: http://www.artoolkitx.org/
|
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine. The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker. If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance! |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Issue description:
Usage of ARtoolkit (https://artoolkit.org) instead of apple's arkit since the ARtoolkit is open source
If you're curious about the license
ARToolKit versions 5.2 and later are made available freely under the GNU Library General Public License version 3 (LGPLv3), with the addition of a special exception permitting static linking.
Steps to reproduce:
Link to minimal example project:
The text was updated successfully, but these errors were encountered: