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Crash on creating new C# script on Linux Mint 18.2 x64 #13922
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I have the same issue on (X)ubuntu 17.10. Crashes on creating a C# script. |
I'm running into the same issue on Arch Linux. I've attached the output of running |
@obsoke Looking at the stacktrace, it looks like a different issue. What is the console output? |
@neikeq Which console output do you mean? My above comment includes an attachment containing the output from running Do you mean from Godot's output console? All it says is: Additionally, I forgot to add the output found in If this is a different issue & I should file a new one instead, just let me know! |
Oops, not sure what I was thinking about. You are getting this error at the beginning: Condition ' !_load_editor_tools_assembly() ' is true. |
No @neikeq, I did not have that DLL with the binary & that seemed to fix it. Sorry 'bout that, should've RTFM'd. Thanks a lot! |
I think the original issue in this repo might be due to using Ubuntu/Mint's Mono 4.x, which is too old for Godot (it requires Mono 5.x, ideally the latest stable from the upstream repo: http://www.mono-project.com/download/ ). If you can still reproduce this crash with Mono 5.x and Godot 3.0, please comment here so that we reopen it. |
Yeah, installing Mono 5.4 fixed this for me on rc1. I didn't notice (or it wasn't apparent then) in the documentation that the requirement was Mono 5.2. I haven't tried the stable release, but I suspect it will work fine now. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot_v3.0-beta1_mono_x11.64
Steps to reproduce:
On new project open scripts window and create new C# file with default values
Link to minimal example project:
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